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14,000 stores to a common platform and collect data relating to customers’
pizza-purchasing habits. As a result, the company can predict customer behaviour
by developing a 360º view of the customer that offers to:
• Bring the best value and experience to the customer;
• Use a Snapchat channel for offering discount codes; and
• OfferAmericancustomers thepossibilityoforderingbysendingapizzaemoji to
@Domino’s on Twitter.
AdoptingaDEMandusing theadvantagesof technology innovationshashelped
Domino’s to drive a 2000% increase in stock price over the past 10 years. Addi-
tionally, digital ordering, data insights and better in-store experience have driven
more sales. Domino’s has seen double-digit growth for several consecutive quar-
ters.Byharnessing technology and aDEM,Domino’s has embedded itself into the
lives of its customers by delivering a better experience. The firm also took all the
steps that we have described in this chapter, from being data-driven to being
platform-centric and cloud-enabled.
4.2 Tesco: Building theVirtual Store forNon-ordinary
Customers
Tesco,aBritishmultinationalcompanythatsellsgroceriesandgeneralmerchandise, is
thethirdbiggestUKretailerintermsofgrossrevenue.Itcurrentlyoperates6800stores
worldwideacross several sectors.Tescooperates supermarkets, hypermarkets, super-
stores and convenience stores. The company earned a net income of £1674million
(Tesco 2019) and has 450,000 employeesworldwide. Tescowanted to infiltrate the
SouthKoreanmarket,amarketwhereconsumershavenotimetodotraditionalgrocery
shopping.ThismeantthatTescohadtocomeupwithnewideasandtechniquestomake
its business profitable in the newmarket. Fortunately, digitalisation had opened a
windowofopportunityofwhichagrocerwithaDEMcould takeadvantage.
Tescodiscovered thatSouthKoreansgenerallyusea largeamountof technology
as part of their daily routine, have longworking hours andhave a longer commute
thanmost Europeans. Therefore, Tesco created a ‘virtual store’ called HomePlus,
demonstrating its inclination and ability to discover, evaluate and exploit oppor-
tunities emerging from digital technologies. HomePlus stores are set up in public
spaces like subways and bus stops. Consumers download the HomePlus app on
their smartphones.Theyuse their smartphones to scan thecodesat thevirtual stores
and purchase their orders online. The products can be stored in a virtual shopping
basket and paid for online aswell. Customers can also schedule a home delivery.
Thismeansabusypersoncanbuy theirgroceries inamoreconvenientmanner.The
virtual store has been a considerable success in SouthKorea. The app has already
been downloaded 900,000 times, and online sales have risen by 130% since its
introduction.Thereare severalHomePlusvirtual stores acrossSouthKorea, and the
Developing aDigital EntrepreneurialMindset for Data-Driven… 17
Digital Entrepreneurship
Impact on Business and Society
- Titel
- Digital Entrepreneurship
- Untertitel
- Impact on Business and Society
- Autoren
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Verlag
- Springer Verlag
- Ort
- Cham
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Abmessungen
- 16.0 x 24.0 cm
- Seiten
- 340
- Schlagwörter
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Kategorie
- International