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(Howarth2018).Virtual realityalsocreatesnewopportunities for client feedback in
the design process. Below,we have listedways that VR is leveraged as a creative
resource at firms likeHOK.
First, VR enables architects and engineers to articulate concepts to their clients
through a more experiential medium. Using advanced technology, architects can
help clients better understand complex architectural plans, sections and design
concepts.
Second, architects receive better feedback from clients when the client can
visualise design concepts. Virtual reality encourages participation in the creative
process, allowing the client to share more accurate and candid feedback with the
architects.
Third, visualisation tools can contribute to an architect’s creativity, as they are
able to explore the space they have designed. Furthermore, VR can allow the
architect to better spot possible errors or flaws in their designs.
AsVR technology evolves, it plays an increasingly important role in the design
process. HOK has even developed its own VR app, available to anyone in the
industry or general public for free, which aims to better facilitate leveraging the
technology for the design process. The app allows for increased collaboration, as
multiple clients can view spaces simultaneously and provide real-time feedback.
Fromallowing architects to createmoredetailed fvisualisations involving clients in
the creative process, the technology can impact project outcomes, verify adjacen-
cies and desiredworkflowswithin spaces and benefit client relationships.
The above case has been prepared in cooperationwithHOK.Wewould like to
thank AnnieMerrill and the team for their useful insights.
3.3 Scandit: OfferingComputer Vision for theModern
Enterprise by the Internet of Things
Established in2009,Scandit is aSwiss company that develops software formobile
enterprise appswith high-quality barcode scanning, text and object recognition as
well as augmented reality solutions (Scandit 2020). Servingcustomers andpartners
across the USA, EMEA and APAC, Scandit provides billions of scans per year,
making it a trustedmarket leader (Scandit 2020).With a vision to bring the IoT to
everydayobjects, thecompanywants toconverge thephysical anddigitalworldsby
creatingmachines that can identify everyday objects that are not connected to the
Internet.At Scandit, the 200+ employees produce an estimated 32millionUSD in
revenue (Owler2020), coveringorganisationspresent inover80countries (Science
Business 2013).
Scandit isusing the IoT toconnectobjects throughsmartdevice technology.The
companyhasdevelopeddata capture software,which turns smart devices equipped
with a camera into universal sensors. These sensors can identify barcodes, creating
opportunities for companies and consumers who can, in turn, improve their pro-
ductivity and drastically improve their quality of life (Scandit 2019). The tech-
nology of Scandit enables companies and consumers to get creative by connecting
42 R. D. Hisrich andM. Soltanifar
Digital Entrepreneurship
Impact on Business and Society
- Titel
- Digital Entrepreneurship
- Untertitel
- Impact on Business and Society
- Autoren
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Verlag
- Springer Verlag
- Ort
- Cham
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Abmessungen
- 16.0 x 24.0 cm
- Seiten
- 340
- Schlagwörter
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Kategorie
- International