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next are sometimes difficult to distinguish as lines between different stages are not
always clear, such as between incubation and insight (Gannett 2018) (Fig. 1).
Stages in the creativity process are as follows:
1. Problem recognition—when facing challenges in the digital business environ-
ment, both organizations, as well as employees, initiate a problem resolution
process. This phase implies considering the challenge and starting a creative
process whose final output is a solution for the emerged issue. In terms of the
digital business environment, this is an often occurring process; in fact, the
digital business environment is a challenge in its own right, and most of the
digital businesses emergedactually as responses to these challenges. It is further
important to emphasize that in termsof starting the creative process, it is highly
important that the emerged problem is being approached as an opportunity and
not as a threat. That leads to creativity being unleashed to its fullest extent. It
must also be noted that ‘problems’ in digital business are not necessary situa-
tions that represent an obstacle. It might well be those common situations,
activities, operations, etc., in the realworld that represent avaluable territory for
creative digital solutions. (Weill andWoerner 2018).
2. Immersion—after the challenge has been detected and defined, even vaguely,
employees will start to gather information in order to be able to approach the
issue from different angles. By doing so, they delve deeper into understanding
the challenge. This is a crucial phase as it not only helps to understand the
challenge from different perspectives, but it also immediately initiates possible
solutions. Digital creative solutions are in most cases focused on finding IT
solutions; however, there has been a slight shift fromfinding pure IT solutions
to creating solutions that are focused on finding themore comfortable, artistic,
fast, or easiest option.
Fig. 1 Conceptual model
Digital Creativity: Upgrading Creativity in Digital Business 175
Digital Entrepreneurship
Impact on Business and Society
- Titel
- Digital Entrepreneurship
- Untertitel
- Impact on Business and Society
- Autoren
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Verlag
- Springer Verlag
- Ort
- Cham
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Abmessungen
- 16.0 x 24.0 cm
- Seiten
- 340
- Schlagwörter
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Kategorie
- International