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3. Incubation—collecting information in order to encompass all aspects of a
challenge does not go forever.When the point of saturation has been reached,
creativeminds usually stop collecting information andeven stop thinking about
it. Usually, they engage in completely different activities, the ones that are not
related to the challenge. Employees would be well advised to stop thinking
about the new app they are currently trying to develop, or about the possible
solution to the defined IT problem. By ‘cooling down’ the mind, employees
actuallymove fromanactive to apassive stateoffindinga solution.Namely the
task offinding a solutionwith all the gathered data is assigned to the subcon-
sciousness,whichkeepsworkingevenduring thestateofmind’s rest.This is the
reason why most companies nowadays, particularly IT companies, actively
support employees in taking time off and resting their minds and bodies. By
helping them take the pressure from everyday activities at work, the room is
made for creativity.
4. Insight—it is exactly inmomentsof rest and relaxationwhensuddenlysolutions
to existing challenges arise from the subconscious to the conscious level.
Therefore, creative minds, such as artists, copywriters, and designers, usually
have small books by their side, or apps to help them catch sudden ideas and
insights. This phase is also called the ‘Aha!’ or ‘Eureka’ moment, as it is
characterized by a sudden surge of solution. As we live in times of portable
devices that offer the opportunity to implement the newly emerged idea
instantly, it is no surprise that a sharp rise of experimentation and implemen-
tation of newly emerged digital ideas has been noted.
5. Verification and application—finally the creative solution needs to be tested—
does it work? Does it need an alteration? An immediate upgrade? Due to its
nature, digital business isparticularlyprone to these instant and immediate tests.
It is important to note that such tests often lead to emerging of additional
challenges or problems.This sparks the creative process again, startingwith the
first phase—problem recognition. This is the reason why the creative process
has been depicted in this chapter as a circle,without a definitive beginning and
end.
3.2 BoostingCreativity inDigital Businesses
In order to support creativity in digital businesses, companies have several tactical
tools at their disposal.
(a) Diversity—it has been for decades now that companies have realized that
diversity opens new ways for creativity. Diversity in organizational culture
brings in new approaches, fresh insights, and different, sometimes even
unthinkable, perspectives to existing problems. Seen through the lens of cre-
ativity, for digital businesses nowadays this implies a set of different solutions
to one existing problem.
176 E. Smailhodžić andD. Berberović
Digital Entrepreneurship
Impact on Business and Society
- Titel
- Digital Entrepreneurship
- Untertitel
- Impact on Business and Society
- Autoren
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Verlag
- Springer Verlag
- Ort
- Cham
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Abmessungen
- 16.0 x 24.0 cm
- Seiten
- 340
- Schlagwörter
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Kategorie
- International