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Toget into the accelerator, the participants had to form teams of three ormore
members, who would all be committed to the same idea. This was done to
encourage team leaders to assemble their groups and form ideas thatwere good
enough to attract at least twomoremembers. Twelve teams progressed to the
accelerator.
3. ThePathway to Intrapreneuringwasaquick six-weekonline accelerator for the
innovation projects coming out of the Idea Expo. Eachweek, there were brief
lectures and readings on an aspect of intrapreneuring and building a business
plan.The teams receivedweeklyassignments andwere required towrite reports
about how their groupwould address certain strategic issues.
The assignment types included elevator pitches, building and testing rapid
prototypes,managing the organisational immune system, designing and testing
a business model, checking up on teamwork, developing marketing and sales
plans, fostering the intrapreneurial spirit, making financial projections, and so
on.At the endof eachweek, the teamspresented theirworkonline to twoother
teams,who then gave them feedback using structured forms.At the end of the
accelerator, teams presented their results to a panel of executives. Six teams
were funded to continueworking on their innovations.
4. The Journey to Intrapreneuringwas a twelve-week implementation workshop
for the teams that were funded to develop their ideas.
Asmentioned above, within the first year after the participants graduated from
the Journey to Intrapreneuring, the programmehad already produced a ten-to-one
return on all the resources invested in it. Because of word of mouth, thirty more
teams applied for the next round of the accelerator.
What was learned from this experiment?
1. There is a vast reservoir of creative talent and intrapreneurial spirit buried in IT
departments.
2. If you demonstrate that there is a safe pathway to bring one’s ideas to man-
agement andget support for them,manydigital intrapreneurswill appear.There
are far potential digital intrapreneurs buried in most organisations than their
management suspects.
3. The means for releasing digital innovations can itself be a digital innovation.
The first two courses were delivered almost entirely as pieces of software
running on a server.
4. Training intrapreneurial employees who had already been developing their
innovative ideas in their own time, rather than starting with generating ideas,
producedmuch faster and better results. This was achieved by selecting teams
that had already chosen their ideas. There are generallymore than enoughgood
ideas distributed among the employee population at all times.
5. Implementation, and not idea generation, is the rate-limiting step in the inno-
vationprocess.Many successful ideas had been around for quite some timebut
had previously lacked a pathway to implementation.
258 G. Pinchot III andM. Soltanifar
Digital Entrepreneurship
Impact on Business and Society
- Titel
- Digital Entrepreneurship
- Untertitel
- Impact on Business and Society
- Autoren
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Verlag
- Springer Verlag
- Ort
- Cham
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Abmessungen
- 16.0 x 24.0 cm
- Seiten
- 340
- Schlagwörter
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Kategorie
- International