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2. Key Terms
2.1 Team-based learning (TBL)
Team-based learning (TBL) is an active and widely-adopted learning method to help
students achieve course objectives and learn how to function in teams [4]. It is
grounded in constructivism and social learning theories. According to Michaelsen and
colleagues [5], the premise of TBL is to promote active and effective learning through
small group interactions across a semester. Research conducted by Gomez, Wu, and
Passerini [6] and Sibley [7] indicates that TBL is also suitable for large class settings.
However, traditional TBL approaches, especially in large-size classes, present many
challenges [6]. For example, the time spent on the in-class activity may vary from team
to team, leaving limited time and space for the interaction between different teams and
with the instructor. With mobile technology providing portability, social interactivity,
context sensitivity, connectivity, and individuality [8], team-based mobile learning
becomes a potential solution to the problems occurring in large-size classes, where
collaborative learning might have been carried out without using online or mobile
technologies.
2.2 Mobile Learning (mLearning)
Mobile learning refers to the learning method taking place via wireless mobile devices,
such as smart phones, PDAs, and tablet PCs, through which these devices are able to
move with the learners to allow learning anytime, anywhere [9] [10]. According to
Crompton and Traxler [11], mobile learning (mLearning) can be a potential game-
changer for higher education. Many research findings [12] [13] [14] have exemplified
the positive effects of mobile learning in formal and informal education. In contrast,
Chu [15] argued that mobile learning might be disappointing or may even negatively
affect the students learning achievements if without proper treatment employed. To
address this problem, therefore, it is necessary to propose a model or framework to
guide through mobile learning.
3. Existing Framework for Mobile Learning
In this section, we introduce several existing models and frameworks for mobile
learning and team-based learning.
3.1 The Framework for the Rational Analysis of Mobile Education (FRAME) Model
The Framework for the Rational Analysis of Mobile Education (FRAME) model
(Figure 1) was developed as a basis for assessing the effectiveness of mobile devices
for distance learning by Koole [16]. It incorporates aspects related to the learner and
the mobile device, as well as the social aspects and content design. In the model,
Mobile Learning (ABC) is the convergence of device usability aspect (A), learner
aspect (B), and social aspect (C). It also represents the central intersection of context
learning (AB), interaction learning (BC), and social computing (AC). The framework
implies that content for mobile devices must be designed in the form of learning
Q.Zhuetal. /Team-BasedMobileLearning: AFramework forSupporting
InteractiveLearning240
Intelligent Environments 2019
Workshop Proceedings of the 15th International Conference on Intelligent Environments
- Title
- Intelligent Environments 2019
- Subtitle
- Workshop Proceedings of the 15th International Conference on Intelligent Environments
- Authors
- Andrés Muñoz
- Sofia Ouhbi
- Wolfgang Minker
- Loubna Echabbi
- Miguel Navarro-CĂa
- Publisher
- IOS Press BV
- Date
- 2019
- Language
- German
- License
- CC BY-NC 4.0
- ISBN
- 978-1-61499-983-6
- Size
- 16.0 x 24.0 cm
- Pages
- 416
- Category
- Tagungsbände