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Bridging Real and Virtual: A Spiritual Challenge |
171www.jrfm.eu
2017, 3/1, 159–181
lounging, along with a triptych of well-lighted panels. the panels invite viewers
to choose a virtual experience or game to enter next, with a glance and a tap
on the headset. so each adventure with the headset goes through the Lobby
first. The Lobby has a specifically modern architecture (think Rudolf Schindler’s
1930s’ beach houses in southern California) where the outdoors blends with the
indoors. the interior has patios, windows, and skylights, merging outdoors with
indoors. the Lobby panel is also the commercial hub where virtual experiences
are advertised and sold. the advertisements show prices along with the comfort
levels and hardware requirements (hand controller, disk space, etc.).
A two-minute video tour minus the three-dimensional immersion of the
headset can be found at the private video link https://youtu.be/w_bpluxIOkk.
Notice the blend of indoors and outdoors, the advertising panels, the areas for
socializing, as well as the fireplace, trees outdoors, skylight, and the reflective
water pools. Much as the television or computer in the living quarters pours the
world into private space, so too the advertising panels bring awareness of other
virtual experiences into the apartment-like Lobby.
As in modern architecture, the feel is spaciousness and fullness, the outer world
blended with inner and private spaces. everything is available with all-at-once
accessibility. While from the outside someone wearing a headset seen may
appear claustrophobically challenged and solipsistic, the insider view is all-in-
clusive comprehensiveness: the plate is full. Like a shopping mall, the Lobby
encloses the shopper while seeming to offer everything in a wide-open space.
When we consider the four primary elements in the Lobby, the fireplace
clamors for attention (see fig. 3). The artificial alcove or hearth honors the pri-
mal element fire that doubtlessly fascinated cave dwellers in the Stone Age.
Fig. 3 The elements visible in the Oculus Lobby Hub.
JRFM
Journal Religion Film Media, Volume 03/01
- Title
- JRFM
- Subtitle
- Journal Religion Film Media
- Volume
- 03/01
- Authors
- Christian Wessely
- Daria Pezzoli-Olgiati
- Editor
- Uni-Graz
- Publisher
- Schüren Verlag GmbH
- Location
- Graz
- Date
- 2017
- Language
- English
- License
- CC BY-NC 4.0
- Size
- 14.8 x 21.0 cm
- Pages
- 214
- Categories
- Zeitschriften JRFM