Page - 165 - in JRFM - Journal Religion Film Media, Volume 07/01
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Reading The Book of Joseph |
165www.jrfm.eu
2021, 7/1, 145–171
The Text-Immanent Communication
After discussing the materiality of the different versions of The Book of Joseph,
we can concentrate on the textual communication evoked by the book in the
various discussed medial objects. The table above (fig. 16) shows the different
communications for each of the four medial objects:
Far Cry 5 and THE BAPTISM: The Avatar Character
To start with Far Cry 5, let us first establish the text’s real author, i. e. the
game’s development team, consisting of directors (Dan Hay and Patrik Methe),
producers (Darryl Long), programmers (Cedric Decelle), artists (Jean-Alexis
Doyon), writers (Drew Holmes, Dan Hay and Jean-Sebastien Decant), and the
teams of co-workers they led and oversaw. The text-immanent author is not
visible in-game, but functions nevertheless as a kind of invisible director, lead-
ing the sequence of scenes as the player ventures through the game.
The characters on the stage, the ones featured in the game, can be divided
into two categories: the NPCs (“non playable characters”) and the player’s
avatar. Not only are Joseph, Faith, Jerome, and Tracey, for example, characters
in the game’s story, directed by the text-immanent author, but the player too
is a character, or more precisely, the player’s avatar (in first-person perspec-
Fig. 16: Table providing an overview of the different types of communication in game,
trailer, and physical book.
JRFM
Journal Religion Film Media, Volume 07/01
- Title
- JRFM
- Subtitle
- Journal Religion Film Media
- Volume
- 07/01
- Authors
- Christian Wessely
- Daria Pezzoli-Olgiati
- Editor
- Uni-Graz
- Publisher
- SchĂĽren Verlag GmbH
- Location
- Graz
- Date
- 2021
- Language
- English
- License
- CC BY-NC 4.0
- Size
- 14.8 x 21.0 cm
- Pages
- 222
- Categories
- Zeitschriften JRFM