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Limina - Grazer theologische Perspektiven, Volume 3:2
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170 | www.limina-graz.eu Frank G. Bosman | The turning of Turing’s tables References Digital media (films and games) Bioshock 2 (2007) [PC, PlayStation 3 Xbox 360, OSX] 2K Marin/2K Games. Blade Runner (1982) [movie] Ridley Scott/Michael Deeley. Ex Machina (2014) [movie] Alex Garland/Andrew Macdonald. Metal Gear Solid: Peace Walker (2010) [PlayStation 3, PlayStation Portable, Xbox 360] Kojima Productions/Konami. Nier: Automata (2017) [PlayStation 4, Xbox One, PC] PlatinumGames/Square Enix. The Talos Principle (2014) [PC, OSX, Linux, PlayStation 4, Xbox One, Switch, Android, iOS] Croteam/Devolver Digital. The Turing Test (2016) [PC, PlayStation 4, Xbox One] Bulkhead Interactive/Square Enix. Secondary literature Ahn, Luis von / Blum, Manuel / Hopper, Nicholas / Langford, John (2003), CAPTCHA. Using hard AI problems for security, in: Biham, Eli (ed.), Advances in cryptology. Europ- crypt 2003, Berlin: London, 294–311. Bosman, Frank (2019), Gaming and the divine. A new systematic theology of video games, London: Routledge. Brodić, Darko / Amelio, Alessia (2019), The CAPTCHA. Perspectives and challenges, Ber- lin: Springer. Broek, Roelof van den (2006), Gnosticism I: Gnostic religion, in: Hanegraaff, Wouter (ed.), Dictionary of Gnosis & Western esotericism, Leiden: Brill, 403–416. Crawford, Chris (2003), Assumptions underlying the Erasmatron storytelling system, in: Mateas, Michael / Sengers, Phoebe (eds.), Narrative intelligence, Philadelphia: Benja- mins Publishers, 189–197. Crockett, Larry (1994), The Turing test and the frame problem. AI’s mistaken under- standing of intelligence, Norwood: Ablex Publishing Corporation. Greenblatt, Stephan (2017), The rise and fall of Adam and Eve, London: Random House. Gualeni, Stefano (2015), Virtual worlds as philosophical tools. How to philosophize with a digital hammer, New York: Palgrave Macmillan. Hefner, Philip (1989), The evolution of the created co-creator, in: Peters, Ted (ed.), Cos- mos as creation. Science and theology in consonance, Nashville: Abingdon. Hefner, Philip (1993), The human factor. Evolution, culture, and religion, Minneapolis: Fortress Press. Hefner, Philip (1996), Theological perspectives on morality and human evolution, in: Richardson, W. / Wildman, W. (eds.), An evolving dialogue. Theological and scientific perspectives on evolution, Harrisburg: Trinity Press International. Heidbrink, Simone / Knoll, Tobias / Wysocki, Jan (2015), Venturing into the Unknown (?). Method(olog)ical Reflections on Religion and Digital Games, Gamers and Gaming, Online. Heidelberg Journal of Religions on the Internet 7, 68–71. DOI: 10.11588/rel.2015.0.18508.
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Limina Grazer theologische Perspektiven, Volume 3:2
Title
Limina
Subtitle
Grazer theologische Perspektiven
Volume
3:2
Editor
Karl Franzens University Graz
Date
2020
Language
German
License
CC BY-NC 4.0
Size
21.4 x 30.1 cm
Pages
270
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