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Chiara Zuanni | Heritage in a digital world
object or theme, to the conversations and community-building aspects of
social media platforms. Researchers have explored ways of collecting, ana-
lysing, and evaluating participatory practices and digital engagement (e. g.
in the case of social media, cf. Giaccardi 2012; Villaespesa 2013; Villaespesa
2015; Zuanni 2017b), and it has been argued that user responses to museum
objects can constitute “unintended collaborations” expanding an object’s
life into the digital sphere (Zuanni 2017a).
If in the early 2010s there was an enthusiasm for the possibilities of digital
engagement, through social media communications, storytelling, gamifi-
cation, and participatory practices, during the last decade, less naĂŻve and
more critical perspectives on these digital approaches have emerged. On the
one hand, the difficulties of developing significant and successful digital
engagement have become clearer, as well as the need of understanding the
respective roles and boundaries of marketing, education, and engagement.
On the other hand, museums are inevitably entangled in the controversies
and politics of the Web 2.0: coherency and consistency with their mission
as well as a duty of care towards their staff and their audiences is therefore
paramount for the future development of their digital engagement strate-
gies. Thus, there is an increasing attention on the ethical aspects of work-
ing with heritage audiences data (Kidd/Cardiff 2017; Richardson 2018), as
well as the positioning and use of heritage content in the digital sphere.
Similarly, while there is a broad and growing literature framing the expe-
riences and understanding of heritage audiences offline, there is not yet
a comparable understanding of online experiences. In museum and herit-
age audience research, from a theoretical perspective, scholars have been
concerned with the understanding of museum learning, meaning-making,
and experiences. Constructive approaches and qualitative methods have
been widely explored since the late 1990s. For example, Falk and Dierk-
ing explored visitors’ experiences in museums and meaning-making pro-
cesses (1992; 1995; 2000; 2007; 2009; 2013). They suggested a “contextual
model of learning”, recognizing that
“learning is influenced by three overlapping contexts: the personal, the
sociocultural, and the physical. Learning can be conceptualized as the
integration and interaction of these three contexts” (Falk/Dierking
2000, 13).
While there is a broad literature framing the experiences of heritage audiences
offline, there is not yet a comparable understanding of online experiences.
Limina
Grazer theologische Perspektiven, Volume 3:2
- Title
- Limina
- Subtitle
- Grazer theologische Perspektiven
- Volume
- 3:2
- Editor
- Karl Franzens University Graz
- Date
- 2020
- Language
- German
- License
- CC BY-NC 4.0
- Size
- 21.4 x 30.1 cm
- Pages
- 270
- Categories
- Zeitschriften LIMINA - Grazer theologische Perspektiven