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Book Review: Gaming and the Divine | 203
matics, this one is – at least in the European tradition – genuine fundamental
theology. Here, Bosman engages with the critique of religion found especially
in the aggressive (and often not well-founded) diction of the “new atheists”
(205) and identifies five categories, again based on extensive references to
games, of religion as fraud, as blind obedience, as the source of violence, as
madness and as an instrument of oppression (206–240). He concludes the
chapter with thoughts on how to deal with this challenge and pleads for a
digital iconoclasm as a befitting strategy. His interpretation of iconoclasm
offers new elements and refers to the shattering of religious idols (including
false images of God). Bosman suggests that players integrate the inherent cri-
tique of religion in the games and use them to “critically examine their own
collective and individual behaviour and history” (243).
In his conclusion, Bosman comes back to his two hypotheses from the
introduction (video games as genuine loci theologici and video gaming as a po-
tentially religious act). He finds them validated and adds that the player does
not have to be aware of the implications he has carved out in this book. He
draws parallels between the Donatist dispute and the orthodox characteris-
tics of a sacrament (in both Catholic and Protestant traditions), finally stating
that video games have sacramental potential (256): “They are new vehicles of
God’s self-revelation and grace […] God did not die; He has been hiding him-
self, waiting to be found by the gamer.”
I am impressed by this book. Bosman demonstrates not only praisewor-
thy scholarship and a talent for systematic thinking, but also an instinct for
burning questions. Above all, he draws on plentiful resources from his own
experience, being a gamer himself.
Yet there are some issues that dampen my enthusiasm somewhat, most of
them minor, such as the dating of the rise of liberation theology (15) or a less
than convincing definition of the terms “ethics” and “moral” (esp. 155–158).
In terms of ethics, an additional challenge would be to explore the behav-
iour of players not only in-game, but also in their game-related practices in
real life. Do they use a legal copy of the game, a walkthrough or a savegame
editor? Even though these aspects are not strictly in-game, it would be very
interesting to have at least some paragraphs on them in the next edition of
this book. And how about illustrations? The print version of the book does not
include a single screenshot. This absence is a pity, because video games offer
plenty of opportunities to illustrate the theses Bosman develops.
My major concern is Bosman’s conclusion about the potential sacramen-
tality of games (255–256). I am not convinced by his arguments. Even if one
www.jrfm.eu 2021, 7/1, 200–204
JRFM
Journal Religion Film Media, Band 07/01
- Titel
- JRFM
- Untertitel
- Journal Religion Film Media
- Band
- 07/01
- Autoren
- Christian Wessely
- Daria Pezzoli-Olgiati
- Herausgeber
- Uni-Graz
- Verlag
- SchĂĽren Verlag GmbH
- Ort
- Graz
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY-NC 4.0
- Abmessungen
- 14.8 x 21.0 cm
- Seiten
- 222
- Kategorien
- Zeitschriften JRFM