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Chiara Zuanni | Heritage in a digital world
thing other than an interfolding network of humanity and nonhumanity;
today the mingling has become harder to ignore” (Bennett 2010, 31).
The understanding of the agencies at play is not only crucial to frame the
contexts of digital technologies, but it also affects the choice of preserva-
tion and curation methods. In digital preservation, software is preserved
through migration or emulation. Migration entails the transformation
of the data in a format comprehensible to a contemporary software and
hardware; emulation is instead the reproduction of the behaviours of an
obsolete system on a contemporary system, thus enabling the use of old
software. In both these cases, however, aspects of the “dance” between
human and non-human components are getting lost: for example, an ar-
cade game, if migrated, will likely have a different resolution and differ-
ent commands; conversely, if emulated, it will lose aspects of the original
experience anyway, e. g. the “surprise” and “innovation” a gamer could
have admired only ten years ago, but which in comparison to contemporary
technology lose their appeal. A better understanding of the vital material-
ism (Bennett 2010) and intra-actions (Barad 2007) shaping digital experi-
ences would therefore support more robust approaches to the understand-
ing of the heritage values of these digital objects.
If the above characteristics of digital objects affect their definition and un-
derstanding as heritage, other aspects offer real and still unresolved chal-
lenged to heritage professionals curating this material. Since museums are
not neutral, the selection of digital cultures to represent in them is also
deeply embedded in local, national, cultural and social structures. As ar-
gued above, different social media platforms have different worldwide,
age, and gender uptakes (e. g. Facebook, Weibo, VK, etc.) and people might
perform different identities on each platform they join. In addition, ethics
and legal frameworks differ across countries and thus access to, and use of,
the data should be modulated against these frameworks while maintaining
the aim of representing contemporary societies in a balanced and trans-
parent way. I mentioned how the V&A collected a local copy of the Chinese
social network WeChat for its design collection: however, the museum then
chose to create new fictitious users, so as to protect the privacy of actual
users of the platform while demonstrating the range of interactions this
The selection of digital cultures to be represented in a museum
is deeply embedded in local, national, cultural and social structures.
Limina
Grazer theologische Perspektiven, Band 3:2
- Titel
- Limina
- Untertitel
- Grazer theologische Perspektiven
- Band
- 3:2
- Herausgeber
- Karl Franzens University Graz
- Datum
- 2020
- Sprache
- deutsch
- Lizenz
- CC BY-NC 4.0
- Abmessungen
- 21.4 x 30.1 cm
- Seiten
- 270
- Kategorien
- Zeitschriften LIMINA - Grazer theologische Perspektiven