Seite - 45 - in Digital Entrepreneurship - Impact on Business and Society
Bild der Seite - 45 -
Text der Seite - 45 -
References
Adobe. (2016). State of create: 2016. https://www.adobe.com/content/dam/acom/en/max/pdfs/
AdobeStateofCreate_2016_Report_Final.pdf.
Alahuhta,P.,Nordbäck,E.,Sivunen,A.,&Surakka,T. (2014).Fostering teamcreativity invirtual
worlds. Journal for VirtualWorlds Research, 7(3).
Amabile, T., &Khaire,M. (2008).Creativity and the role of the leader. https://hbr.org/2008/10/
creativity-and-the-role-of-the-leader.
Austin, R. (2016). Unleashing creativity with digital technology. https://sloanreview.mit.edu/
article/unleashing-creativity-with-digital-technology/.
Balis, J. (2018).Why tomorrow’s mediamust combine creativity and data. https://www.ey.com/
en_gl/digital/why-tomorrow_s-media-must-combine-creativity-and-data.
Bhagwatwar, A., Massey, A. & Dennis, A. R. (2013). Creative virtual environments: Effect of
supraliminal primingon teambrainstorming. In201346thHawaii international conferenceon
system sciences (pp. 215–224). IEEE.
Bianzino,N. (2020). Is AI the start of the truly creative human? https://www.ey.com/en_eg/ai/is-
ai-the-start-of-the-truly-creative-human.
Brandmark. (2020).AIColorWheel. https://brandmark.io/color-wheel/.
Brodherson,M.,Heller, J., Perrey, J.&Remley,D. (2017).Creativity’sbottom line:Howwinning
companies turn creativity into business value and growth. https://www.mckinsey.com/
business-functions/mckinsey-digital/our-insights/creativitys-bottom-line-how-winning-companies-
turn-creativity-into-business-value-and-growth.
BritishCouncil. (2020).DefiningCreativity: Literature reviewpart 1. https://www.britishcouncil.
org/programmes/creative-play/defining-creativity-literature-review-part-1.
Butcher,M. (2017). Scandit, which replaces barcode scanners with phones, closes $7.5M from
Atomico. https://techcrunch.com/2017/01/10/scandit-which-replaces-barcode-scanners-with-
phones-closes-7-5m-from-atomico/.
Bruno, C., & Canina, M. (2019). Creativity 4.0. Empowering creative process for digitally
enhanced people. TheDesign Journal, 22(sup1), 2119–2131.
Bruno,C.,&Canina,M. (2019).Creativity4.0.Empoweringcreativity in thedigital era. InDS95:
Proceedings of the 21st International Conference on Engineering and Product Design
Education (E&PDE2019), University of Strathclyde, Glasgow, September 12–13, 2019.
Cardwell, J. (2020). Luckin coffee sets the table for continued growth. Nasdaq. https://www.
nasdaq.com/articles/luckin-coffee-sets-the-table-for-continued-growth-2020-01-19.
Chamorro-Premuzic, T. (2015). Is technology making us more creative? The Guardian.
https://www.theguardian.com/media-network/2015/jun/18/technology-creative-creativity-web-
content.
Chen, H., Wang, R., & Liang, X. (2019). Americanized or localized: a qualitative study on
Chinese advertising practitioners’ perceptions of creativity and strategy in the digital age.
GlobalMedia andChina, 4(2), 233–253.
Columbus, L. (2018). 2018 roundup of Internet of things forecasts and market estimates.
https://www.forbes.com/sites/louiscolumbus/2018/12/13/2018-roundup-of-internet-of-things-
forecasts-and-market-estimates/#3dcf3a0f7d83.
Copeland, B. J. (2020). Artificial intelligence. https://www.britannica.com/technology/artificial-
intelligence/Reasoning.
Coop. (2020).Whowe are. https://www.coop.ch/en/company/about-us/who-we-are/retail.html.
Cramer, J., &Krueger, A. B. (2016). Disruptive change in the taxi business: The case of Uber.
American Economic Review, 106(5), 177–182.
Deloitte. (2018). Technology in the mid-market: Embracing disruption. https://www2.deloitte.
com/content/dam/Deloitte/us/Documents/deloitte-private/us-private-tech-report-2018.pdf.
Dust,K. (1999).Culture, value andpersonality: Threeflowering agents of creativity development
process.American Journal of Applied Psychology. 2017, 5(1), 1–6.
46 R. D. Hisrich andM. Soltanifar
Digital Entrepreneurship
Impact on Business and Society
- Titel
- Digital Entrepreneurship
- Untertitel
- Impact on Business and Society
- Autoren
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Verlag
- Springer Verlag
- Ort
- Cham
- Datum
- 2021
- Sprache
- englisch
- Lizenz
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Abmessungen
- 16.0 x 24.0 cm
- Seiten
- 340
- Schlagwörter
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Kategorie
- International