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References Adobe. (2016). State of create: 2016. https://www.adobe.com/content/dam/acom/en/max/pdfs/ AdobeStateofCreate_2016_Report_Final.pdf. Alahuhta,P.,NordbĂ€ck,E.,Sivunen,A.,&Surakka,T. (2014).Fostering teamcreativity invirtual worlds. Journal for VirtualWorlds Research, 7(3). Amabile, T., &Khaire,M. (2008).Creativity and the role of the leader. https://hbr.org/2008/10/ creativity-and-the-role-of-the-leader. Austin, R. (2016). Unleashing creativity with digital technology. https://sloanreview.mit.edu/ article/unleashing-creativity-with-digital-technology/. Balis, J. (2018).Why tomorrow’s mediamust combine creativity and data. https://www.ey.com/ en_gl/digital/why-tomorrow_s-media-must-combine-creativity-and-data. Bhagwatwar, A., Massey, A. & Dennis, A. R. (2013). Creative virtual environments: Effect of supraliminal primingon teambrainstorming. In201346thHawaii international conferenceon system sciences (pp. 215–224). IEEE. Bianzino,N. (2020). Is AI the start of the truly creative human? https://www.ey.com/en_eg/ai/is- ai-the-start-of-the-truly-creative-human. Brandmark. (2020).AIColorWheel. https://brandmark.io/color-wheel/. Brodherson,M.,Heller, J., Perrey, J.&Remley,D. (2017).Creativity’sbottom line:Howwinning companies turn creativity into business value and growth. https://www.mckinsey.com/ business-functions/mckinsey-digital/our-insights/creativitys-bottom-line-how-winning-companies- turn-creativity-into-business-value-and-growth. BritishCouncil. (2020).DeïŹningCreativity: Literature reviewpart 1. https://www.britishcouncil. org/programmes/creative-play/deïŹning-creativity-literature-review-part-1. Butcher,M. (2017). Scandit, which replaces barcode scanners with phones, closes $7.5M from Atomico. https://techcrunch.com/2017/01/10/scandit-which-replaces-barcode-scanners-with- phones-closes-7-5m-from-atomico/. Bruno, C., & Canina, M. (2019). Creativity 4.0. Empowering creative process for digitally enhanced people. TheDesign Journal, 22(sup1), 2119–2131. Bruno,C.,&Canina,M. (2019).Creativity4.0.Empoweringcreativity in thedigital era. InDS95: Proceedings of the 21st International Conference on Engineering and Product Design Education (E&PDE2019), University of Strathclyde, Glasgow, September 12–13, 2019. Cardwell, J. (2020). Luckin coffee sets the table for continued growth. Nasdaq. https://www. nasdaq.com/articles/luckin-coffee-sets-the-table-for-continued-growth-2020-01-19. Chamorro-Premuzic, T. (2015). Is technology making us more creative? The Guardian. https://www.theguardian.com/media-network/2015/jun/18/technology-creative-creativity-web- content. Chen, H., Wang, R., & Liang, X. (2019). Americanized or localized: a qualitative study on Chinese advertising practitioners’ perceptions of creativity and strategy in the digital age. GlobalMedia andChina, 4(2), 233–253. Columbus, L. (2018). 2018 roundup of Internet of things forecasts and market estimates. https://www.forbes.com/sites/louiscolumbus/2018/12/13/2018-roundup-of-internet-of-things- forecasts-and-market-estimates/#3dcf3a0f7d83. Copeland, B. J. (2020). ArtiïŹcial intelligence. https://www.britannica.com/technology/artiïŹcial- intelligence/Reasoning. Coop. (2020).Whowe are. https://www.coop.ch/en/company/about-us/who-we-are/retail.html. Cramer, J., &Krueger, A. B. (2016). Disruptive change in the taxi business: The case of Uber. American Economic Review, 106(5), 177–182. Deloitte. (2018). Technology in the mid-market: Embracing disruption. https://www2.deloitte. com/content/dam/Deloitte/us/Documents/deloitte-private/us-private-tech-report-2018.pdf. Dust,K. (1999).Culture, value andpersonality: Threeflowering agents of creativity development process.American Journal of Applied Psychology. 2017, 5(1), 1–6. 46 R. D. Hisrich andM. Soltanifar
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Digital Entrepreneurship Impact on Business and Society
Title
Digital Entrepreneurship
Subtitle
Impact on Business and Society
Authors
Mariusz Soltanifar
Mathew Hughes
Lutz Göcke
Publisher
Springer Verlag
Location
Cham
Date
2021
Language
English
License
CC BY 4.0
ISBN
978-3-030-53914-6
Size
16.0 x 24.0 cm
Pages
340
Keywords
Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
Category
International
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