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1 Introduction
One could argue that what ultimately distinguishes humans from other species on
this planet is our creativity. It has given us the unique ability to shape our own
destiny, whether for good or bad. Creativity has enabled us to shape the present,
recreatewhat camebeforeusandbuild the future thatweenvision forourselves.As
aspecies,wecanvisualise things thatdonotexist, allowingus tobring themto life,
changing theworld.Forexample, for some time,variouscreativity techniques, such
as freeassociation, forced relationshipsandattribute listing, andparameter analysis,
have been used as ways to generate ideas among entrepreneurs and their teams.
Todayâs organisations operate in an increasingly competitive and globalised envi-
ronment, making creativity a crucial part of organisations (Amabile and Khaire
2008; Landry 2017). In addition, this competitive and globalised environment has
now become digitised.
Pervasivedigitisation is not onlyopeninganewwindowofopportunitybut also
changes theway inwhich ideas are generated and how creative tools are applied.
Creativity fuels big ideas and opens the door for new opportunities while chal-
lenging employees to think creatively by tapping into their creative outputs.
Through accommodating the creative ideas of employees, the company can con-
tinually innovate its products and services to sustain a competitive advantage
(Soltanifar 2016). The importance of creativity has grown throughout the years,
withcompanies focusingon itmoreeachyear.For instance,basedonIBMâs survey
ofmore than1500chief executiveofïŹcers, creativityhasbeen rankedas thenumber
one factor for futurebusiness success (Landry2017).A2018Deloitte surveyof500
companiesâeachwith revenues somewhere between $100millionUSD and over
$1 billion annuallyâfound that approximately 57%of companies of this size plan
on spending even more on tech in the years ahead than they have in the past
(Deloitte 2018).
Although creativity has been present in research and practice for many years
(Gabora 2013), resulting in extensive research on creativity (BritishCouncil 2020;
Said-Metwaly et al. 2017; Banaji 2010), the majority of studies still focus on the
traditionalways of stimulating creativity, asmentioned above. Creativity, as such,
has not changedmuch, though its surrounding landscape has changeddramatically
through the increasingly digitised business environment (Johnson 2016). Tradi-
tional techniques of stimulating creativity have been replaced and enhanced by
technology-driven tools, such as virtual rooms, decision cockpits, various com-
munication tools and interactive dashboards. In particular, the Internet of things
(IoT), artiïŹcial intelligence (AI) and virtual reality (VR) have an impact on the
creativityof entrepreneurs and their teams,which is the focusof this chapter.These
tools can enhance creative processes. For example, AI can be used to uncover
certain statistics and help determine marketing opportunities, which can be more
efïŹcient and diverse compared with traditional practices. Furthermore, the use of
the IoT has nowmade it possible for ideas to be sourced fromvirtually anywhere,
going beyond the capabilities of manpower. This impact is seen in the hiring of
24 R. D. Hisrich andM. Soltanifar
Digital Entrepreneurship
Impact on Business and Society
- Title
- Digital Entrepreneurship
- Subtitle
- Impact on Business and Society
- Authors
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Publisher
- Springer Verlag
- Location
- Cham
- Date
- 2021
- Language
- English
- License
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Size
- 16.0 x 24.0 cm
- Pages
- 340
- Keywords
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Category
- International