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businesses and consumers. This technology is already a popular tool used by both
start-ups and large corporations, offering utility for awide range of purposes.
UnlikeAR,VR represents a full digital representation of the actual worldwith
virtual content and information.Virtual reality is a complete virtual replacement of
the realworld,whereasARadds content to it (Farshid et al. 2018). This couldbe a
three-dimensional (3D) digital environment generated by computers,which can be
used fordifferentpurposes.Apopular function is theability toplayvideogamesand
view immersive video content through VR headsets. In a business context, how-
ever,VR technology can be used tomake creative content. Businesses are looking
for digital solutions for automation and productivity for their internal processes.
There aremanysuccess stories regarding the implementationsofVRtechnology
in which the technology has increased productivity and creativity in external and
internal processes. Several VR-supported approaches have been tested to examine
its effects on creativity. Alahuhta et al. (2014) identified eight affordances for the
support of creativity by virtual environments. Characteristics of VR technology,
such as immersion and rich visual information, were determined to be important
aspects to support creativity. In experiments conducted by Lau and Lee (2012), a
focuswas put on learning creativity and the support of learning experiences. From
experimenting with highly interactive virtual environments, it showed that enter-
taining and explorative factors were essential. Another VR-supported approach
concerning creativity that primed virtual environments was tested byBhagwatwar
et al. (2013). Here, the idea-generation process of humans was investigated by
exposing them to these virtual environments. Graessler et al. (2017) tested six
generated virtual environments, consisting of different contents and grades of
mobility and interaction.Asaconsequence,Graessler andTaplick (2018) tested the
SensoryStimulusEnvironmentTechniquewithpre-developedvirtual environments
to investigate its efficiency. By comparing this techniquewith ‘brainstorming’ and
the Sensory Picture Technique, theywere able to improve the creativity technique
supported byVR technology.These approaches have assisted in the exploration of
the relationship between creativity andvirtual environments.Moreover, a common
example is the use of virtual tours of houses and other properties in the real estate
industry.Real estatefirms are nowable to offer creative digital content in the form
of VR tours that allow potential customers to get a realistic and immersive
impression of the property. When integrated successfully, VR technology can
replaceharmfulorcomplexsituations in termsof training.LikeAR, this technology
can also provide solutions for remote access and communication, which can stan-
dardise certain operations and reduce the carbon footprint (Fade 2020).
Visual tools and technologies are effectiveways to foster creativity in business
model development processes and idea development. Augmented reality can help
us visualise data and information in the realworld to give a realistic perspective of
an ideaorconcept.Digital technologies suchasARenableentrepreneurial activities
andease theprocessofbringing ideas to lifeor improvingcommunicationandother
processes (Elia et al. 2020). One of the great purposes of augmented reality is the
visual aid to support departments andcustomers.Manyfirmshaveexplored theuse
of augmented reality to bridge the gap betweenworkingwith customers remotely.
Unleashing the Creativity of Entrepreneurswith Digital… 33
Digital Entrepreneurship
Impact on Business and Society
- Title
- Digital Entrepreneurship
- Subtitle
- Impact on Business and Society
- Authors
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Publisher
- Springer Verlag
- Location
- Cham
- Date
- 2021
- Language
- English
- License
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Size
- 16.0 x 24.0 cm
- Pages
- 340
- Keywords
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Category
- International