Page - 47 - in Digital Entrepreneurship - Impact on Business and Society
Image of the Page - 47 -
Text of the Page - 47 -
Kapoor,P. (2019).Howtoboost employeecreativitywith technology,andwhyyoushould. https://
thriveglobal.com/stories/boosting-employee-creativity-with-technology/.
KPMG. (2018). The changing landscape of disruptive technologies. https://assets.kpmg/content/
dam/kpmg/pl/pdf/2018/06/pl-The-Changing-Landscape-of-Disruptive-Technologies-2018.pdf.
Kuratko, D. F., & Morris, M. H. (2018). Corporate entrepreneurship: A critical challenge for
educators and researchers.Entrepreneurship Education and Pedagogy, 1(1), 42ā60.
Landry, L. (2017). The importance of creativity in business. https://www.northeastern.edu/
graduate/blog/creativity-importance-in-business/.
Lau,K.W.,&Lee,P.Y.(2012).Theuseofvirtualrealityforcreatingunusualenvironmentalstimulation
tomotivate students toexplorecreative ideas. InteractiveLearningEnvironments,23(1),3ā18.
Leftronic. (2019) Artiļ¬cial intelligence statistics. https://leftronic.com/artiļ¬cial-intelligence-
statistics/.
Liu, S. (2020). Internet of things. https://www.statista.com/topics/2637/internet-of-things/.
Long, D. (2019).NCSEA awards ļ¬rms for structural engineering excellence. http://www.ncsea.
com/downloads/ļ¬les//2019%20Summit/Press%20Releases/2019%20NCSEA%20Awards%20
Press%20Release.pdf.
Loper, N. (2018).Brandmark. https://www.virtualassistantassistant.com/brandmark.
Loveless,A. (2002).Literature review increativity, new technologies and learning. https://telearn.
archives-ouvertes.fr/hal-00190439.
Magalhães, R. (2019).Come together: Using AI to enhance creativity. https://unbabel.com/blog/
artiļ¬cial-intelligence-creativity/.
Marr, B. (2018). The key deļ¬nitions of artiļ¬cial intelligence (AI) that explain its importance.
https://www.forbes.com/sites/bernardmarr/2018/02/14/the-key-deļ¬nitions-of-artiļ¬cial-
intelligence-ai-that-explain-its-importance/#203124ae4f5d.
Marr,B. (2020).Canmachinesandartiļ¬cial intelligencebecreative?https://www.forbes.com/sites/
bernardmarr/2020/02/28/can-machines-and-artiļ¬cial-intelligence-be-creative/#48ab79374580.
Mehta, R., & Dahl, D. W. (2019). Creativity: Past, present, and future. Consumer Psychology
Review, 2(1), 30ā49.
Milenkovic, J. (2019).Astoundingartiļ¬cial intelligence statistics for2020. https://kommandotech.
com/statistics/artiļ¬cial-intelligence-statistics/.
Owler. (2020). Scanditās competitors, revenue, number of employees, funding and acquisitions.
https://www.owler.com/company/scandit.
Pedersen, J. S., Slavich, B., & Khaire, M. (2019). Technology and creativity: Production,
mediation and evaluation in the digital age. Technology andCreativity, 1ā11.
Petrov,C. (2019).35virtual reality statistics thatwill rock themarket in2020. https://techjury.net/
stats-about/virtual-reality/#gref.
Phaneuf, A. (2020). Top IoT business opportunities, beneļ¬ts, and uses in 2020. https://www.
businessinsider.com/iot-business-opportunities-models?international=true&r=US&IR=T.
Rao, A. & Verweij, G. (2017). Sizing the price. https://www.pwc.com/gx/en/issues/analytics/
assets/pwc-ai-analysis-sizing-the-prize-report.pdf.
Said-Metwaly, S., Van den Noortgate, W., & Kyndt, E. (2017). Approaches to measuring
creativity: A systematic literature review. https://content.sciendo.com/view/journals/ctra/4/2/
article-p238.xml?lang=en.
Sawers,P. (2018).GVleads$30million investment inScandit tobringARandcomputer vision to
mobilebarcodescanning. https://venturebeat.com/2018/07/26/gv-leads-30-million-investment-
in-mobile-barcode-scanning-company-scandit/.
Scandit. (2019).Understanding the Internet of things. https://www.scandit.com/blog/understanding-
the-internet-of-things/.
Scandit. (2020).About Scandit. https://www.scandit.com/company/.
ScienceBusiness. (2013).Scandit develops highly optimized glass-based scanning experience for
Google glass applications. https://sciencebusiness.net/news/76367/Scandit-Develops-Highly-
Optimized-Glass-Based-Scanning-Experience-for-Google-Glass-Applications.
48 R. D. Hisrich andM. Soltanifar
Digital Entrepreneurship
Impact on Business and Society
- Title
- Digital Entrepreneurship
- Subtitle
- Impact on Business and Society
- Authors
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Gƶcke
- Publisher
- Springer Verlag
- Location
- Cham
- Date
- 2021
- Language
- English
- License
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Size
- 16.0 x 24.0 cm
- Pages
- 340
- Keywords
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Category
- International