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Kapoor,P. (2019).Howtoboost employeecreativitywith technology,andwhyyoushould. https:// thriveglobal.com/stories/boosting-employee-creativity-with-technology/. KPMG. (2018). The changing landscape of disruptive technologies. https://assets.kpmg/content/ dam/kpmg/pl/pdf/2018/06/pl-The-Changing-Landscape-of-Disruptive-Technologies-2018.pdf. Kuratko, D. F., & Morris, M. H. (2018). Corporate entrepreneurship: A critical challenge for educators and researchers.Entrepreneurship Education and Pedagogy, 1(1), 42–60. Landry, L. (2017). The importance of creativity in business. https://www.northeastern.edu/ graduate/blog/creativity-importance-in-business/. Lau,K.W.,&Lee,P.Y.(2012).Theuseofvirtualrealityforcreatingunusualenvironmentalstimulation tomotivate students toexplorecreative ideas. InteractiveLearningEnvironments,23(1),3–18. Leftronic. (2019) Artificial intelligence statistics. https://leftronic.com/artificial-intelligence- statistics/. Liu, S. (2020). Internet of things. https://www.statista.com/topics/2637/internet-of-things/. Long, D. (2019).NCSEA awards firms for structural engineering excellence. http://www.ncsea. com/downloads/files//2019%20Summit/Press%20Releases/2019%20NCSEA%20Awards%20 Press%20Release.pdf. Loper, N. (2018).Brandmark. https://www.virtualassistantassistant.com/brandmark. Loveless,A. (2002).Literature review increativity, new technologies and learning. https://telearn. archives-ouvertes.fr/hal-00190439. MagalhĆ£es, R. (2019).Come together: Using AI to enhance creativity. https://unbabel.com/blog/ artificial-intelligence-creativity/. Marr, B. (2018). The key definitions of artificial intelligence (AI) that explain its importance. https://www.forbes.com/sites/bernardmarr/2018/02/14/the-key-definitions-of-artificial- intelligence-ai-that-explain-its-importance/#203124ae4f5d. Marr,B. (2020).Canmachinesandartificial intelligencebecreative?https://www.forbes.com/sites/ bernardmarr/2020/02/28/can-machines-and-artificial-intelligence-be-creative/#48ab79374580. Mehta, R., & Dahl, D. W. (2019). Creativity: Past, present, and future. Consumer Psychology Review, 2(1), 30–49. Milenkovic, J. (2019).Astoundingartificial intelligence statistics for2020. https://kommandotech. com/statistics/artificial-intelligence-statistics/. Owler. (2020). Scandit’s competitors, revenue, number of employees, funding and acquisitions. https://www.owler.com/company/scandit. Pedersen, J. S., Slavich, B., & Khaire, M. (2019). Technology and creativity: Production, mediation and evaluation in the digital age. Technology andCreativity, 1–11. Petrov,C. (2019).35virtual reality statistics thatwill rock themarket in2020. https://techjury.net/ stats-about/virtual-reality/#gref. Phaneuf, A. (2020). Top IoT business opportunities, benefits, and uses in 2020. https://www. businessinsider.com/iot-business-opportunities-models?international=true&r=US&IR=T. Rao, A. & Verweij, G. (2017). Sizing the price. https://www.pwc.com/gx/en/issues/analytics/ assets/pwc-ai-analysis-sizing-the-prize-report.pdf. Said-Metwaly, S., Van den Noortgate, W., & Kyndt, E. (2017). Approaches to measuring creativity: A systematic literature review. https://content.sciendo.com/view/journals/ctra/4/2/ article-p238.xml?lang=en. Sawers,P. (2018).GVleads$30million investment inScandit tobringARandcomputer vision to mobilebarcodescanning. https://venturebeat.com/2018/07/26/gv-leads-30-million-investment- in-mobile-barcode-scanning-company-scandit/. Scandit. (2019).Understanding the Internet of things. https://www.scandit.com/blog/understanding- the-internet-of-things/. Scandit. (2020).About Scandit. https://www.scandit.com/company/. ScienceBusiness. (2013).Scandit develops highly optimized glass-based scanning experience for Google glass applications. https://sciencebusiness.net/news/76367/Scandit-Develops-Highly- Optimized-Glass-Based-Scanning-Experience-for-Google-Glass-Applications. 48 R. D. Hisrich andM. Soltanifar
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Digital Entrepreneurship Impact on Business and Society
Title
Digital Entrepreneurship
Subtitle
Impact on Business and Society
Authors
Mariusz Soltanifar
Mathew Hughes
Lutz Gƶcke
Publisher
Springer Verlag
Location
Cham
Date
2021
Language
English
License
CC BY 4.0
ISBN
978-3-030-53914-6
Size
16.0 x 24.0 cm
Pages
340
Keywords
Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
Category
International
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