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the 24 h, all teamswithout exceptionmanaged to develop their ideas to themax-
imum, create first prototypes of apps and show their results not only theoretically
but also practically. The presentations were public, and each team had approxi-
mately six or sevenminutes to present their product and answer questions.
There were a total of three awardwinners as follows.
“First place: The winner of the hackathon was the “What a Day” app team.
A personalised, target group-specific travel configurator accompanies the guest
interactively along the entire customer journey and always takes current situations
or needs into account. The team has managed to integrate all four customer seg-
ments listed in the regional tourismstrategyand tooffer themvariousorganisedday
tourswhichguests can adapt as theywishwith simple swiping andfilter functions.
Secondplacewent to the“SesameStreet” team,whichdevelopedaneasyway to
migrate data from the existingcontentmanagement systemsof tourists toThüCAT.
They also impressedwith an entertaining and professional presentation.
Thirdplacewent to the team for the “B@on”project,whichproposes to install
a so-called dash button for restaurants to signal “Weare open”or “Weare closed”
with the simple click of a button. This smart button then transmits this information
directly to ThüCAT, from where it is to be played in real time on all different
channels. Restaurants avoid disappointment in front of closed bars; the visitor can
always know reliably which nearby restaurants are open”4 (Grinda 2019).
Analysis of theCase Study
Thesurveygave the followinganswers: for almost all participants, theThüCAThon
was thefirst hackathonever.Only twoof theparticipantshadalreadyattendedsuch
events,oneofwhichwasaculturalmanagementhackathon inwhich the formatwas
verydifferent.Theother experiencedparticipantwas alreadyahackathon“veteran”
with five hackathons under their belt. All the respondents named different moti-
vations for participation. For some, including students, themainmotivationwas to
get toknownewpeopleandmakecontacts thatmightbehelpful later forfindingan
employer. Others saw this as away to gathermore information about ThüCAT to
better understand how itworks.Another reason for participatingwas the challenge
of quickly developing something new and learning something new. Others were
sentby their company.Andeveryonealsoenjoyedworkingoncommunityprojects.
Regarding the question of the extent towhich open innovationmethods, and in
particular the hackathon tool, are suitable for contributing to the development or
problem-solving in tourism, the study concluded that the implementation is enor-
mously valuable for tourism. It is theflexibility, the quick reaction to changes and
the difficulty in predicting trends in people’s travel behaviour thatmake tourism a
branch of the economy that the nature of open and experimental methods is well
suited to.
4Free translation fromGerman by the author, (Grinda 2019).
Digital Entrepreneurship andAgileMethods… 61
Digital Entrepreneurship
Impact on Business and Society
- Title
- Digital Entrepreneurship
- Subtitle
- Impact on Business and Society
- Authors
- Mariusz Soltanifar
- Mathew Hughes
- Lutz Göcke
- Publisher
- Springer Verlag
- Location
- Cham
- Date
- 2021
- Language
- English
- License
- CC BY 4.0
- ISBN
- 978-3-030-53914-6
- Size
- 16.0 x 24.0 cm
- Pages
- 340
- Keywords
- Entrepreneurship, IT in Business, Innovation/Technology Management, Business and Management, Open Access, Digital transformation and entrepreneurship, ICT based business models
- Category
- International