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1. Introduction to User Centered Design and Activity Theory as a Human
Computer Interaction Framework
In recent years, there has been a huge increase in the development of mHealth
interventions to improve healthcare delivery and services. The ubiquity of mobile
devices allows for the provision of mHealth interventions, which affords several benefits
including patient autonomy through self-management, cost saving and an increase in
health literacy [2, 3]. To optimise both the effectiveness and usefulness of these mobile
interventions, usability and acceptance are paramount. Involving end users in the
technology lifecycle process could help to ensure that end users’ needs, and expectations
are met, as well as increasing the likelihood of acceptance and adoption for optimum
clinical impact where relevant [4]. This section explores the origins of User Centred
Design (UCD) and Activity Theory (AT), and explains the usefulness of their application
in terms of understanding the complexities of users and their interactions in system
design.
1.1. An overview of Human Computer Interaction
While there has been a significant development in mHealth self-management
interventions, these are sometimes lacking in theoretical underpinnings and adequate
assessment of end-user needs [5,6], which then restricts their effectiveness. Human
Computer Interaction [HCI] is an interdisciplinary field concerned with the design,
implementation and evaluation of interactive systems [7]. Its methodologies and theories
are drawn from multiple fields including computer science; sociology; psychology;
ergonomics; anthropology and cognitive science, however its roots fundamentally lie in
the social sciences, specifically cognitive theory and human factors [8]. The theoretical
underpinnings of HCI contribute to the understanding of aspects of design specifically
relating to perception; cognition; behaviour and interaction. A selection of some of the
theories and models used within HCI include:
Perception (Psychology)
● Hick’s Law: states the time it takes to make a decision increases as the number
of alternatives increase [9].
● Fitts’ Law: predicts that the time required to rapidly move to a target area is a
function of the ratio between the distance to the target and the width of the
target [10].
Cognition & Behaviour (Sociology)
● Action Theory: Norman’s seven stages of action models the way people act
when they are interacting in the world to achieve their goals [11].
â—Ź Activity Theory: a theoretical framework for analysing human practices as
developmental processes with both individual and social levels interlinked at
the same time [12].
Interaction (Unique to HCI)
â—Ź GOMS: models tasks and user actions; set of Goals, Operators and Methods
for achieving goals, and a set of Selection rules for choosing methods for
goals used [13].
â—Ź KLM: predicts how long it takes a user to complete a task. Based on GOMS,
it provides an analysis of steps taken [14].
A.GoodandO.Omisade
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book Applied Interdisciplinary Theory in Health Informatics - Knowledge Base for Practitioners"
Applied Interdisciplinary Theory in Health Informatics
Knowledge Base for Practitioners
- Title
- Applied Interdisciplinary Theory in Health Informatics
- Subtitle
- Knowledge Base for Practitioners
- Authors
- Philip Scott
- Nicolette de Keizer
- Andrew Georgiou
- Publisher
- IOS Press BV
- Location
- Amsterdam
- Date
- 2019
- Language
- English
- License
- CC BY-NC 4.0
- ISBN
- 978-1-61499-991-1
- Size
- 16.0 x 24.0 cm
- Pages
- 242
- Category
- Informatik