Informatik

  1. Algorithms for Scheduling Problems

    Frank Werner Basel 2018
  2. Short-Term Load Forecasting by Artificial Intelligent Technologies

    Wei-Chiang Hong Basel 2019
  3. Chromatisch konfokale Triangulation

    Hochgeschwindigkeits 3D-Sensorik auf Basis der Wellenlängenschätzung mit optimierten Filtern
    Miro Taphanel KIT Scientific Publishing Karlsruhe 2018
  4. The Virtual TEAL World

    An Interactive and Collaborative Virtual World Environment for Physics Education
    Johanna Pirker Graz 2013
  5. Das materielle Computerstrafrecht

    Christian Bergauer Jan Sramek Verlag Wien 2016
  6. Document Image Processing

    Ergina Kavallieratou Basel 2018
  7. Programming for Computations – Python

    A Gentle Introduction to Numerical Simulations with Python
    Svein Linge Springer Open 2016
  8. Programming for Computations – Python

    A Gentle Introduction to Numerical Simulations with Python 3.6, Volume Second Edition
    Svein Linge Springer Open 2020
  9. Control Theory Tutorial

    Basic Concepts Illustrated by Software Examples
    Steven A. Frank Springer Open Irvine 2018
  10. Immersive and Engaging Forms of Virtual Learning

    New and improved approaches towards engaging and immersive digital learning
    Johanna Pirker Graz 2017
  11. Techniques for Consolidation and Exploration of Information on a Webserver

    Rizwan Mehmood Graz 2016
  12. Applied Interdisciplinary Theory in Health Informatics

    Knowledge Base for Practitioners
    Philip Scott IOS Press BV Amsterdam 2019
  13. Access to Knowledge on the Web

    Mathias Erwin Glatz Graz 2018
  14. Formula Composition and Manipulation in Educational Programming Languages for Children and Teenagers

    Roxane Koitz Graz 2016
  15. The Future of Software Quality Assurance

    Stephan Goericke Springer Nature Switzerland AG Cham 2020
  16. Exploratory and Social Learning in 3D Virtual Worlds

    Lisa Maria Tomes Graz 2015
  17. Der IT-unterstĂĽtzte Geographieunterricht

    Peter Lindsberger Graz 2017
  18. Recommender Systems in the Domain of Video Games

    A Comparison of Various Algorithms, Rating Scales and Implicit/Explicit Feedback Utilizing the Steam Platform
    Jörg Gabmeier Graz 2016
  19. Entwicklung einer App zur physikalischen Analyse von Bewegungen in Videos

    Richard Sadek Graz 2015
  20. Die Big-Data-Debatte

    Chancen und Risiken der digital vernetzten Gesellschaft
    Susanne Knorre Springer Gabler 2020
  21. Humaninformatik

    Forschungsberichte des Instituts fĂĽr Humaninformatik
    Peter Kotauczek Wien
  22. Digitale Datenbanken

    Eine Medientheorie im Zeitalter von Big Data
    Marcus Burkhardt transcript Verlag 2015
  23. Radical Solutions and Open Science

    An Open Approach to Boost Higher Education
    Daniel Burgos Springer Open 2020
  24. Joint Austrian Computer Vision and Robotics Workshop 2020

    Graz University of Technology Graz 2020
  25. WAS BITS UND BĂ„UME VERBINDET

    Digitalisierung nachhaltig gestalten
    Anja Höfner oekom verlag München 2019
  26. Forum Informatik

    Erlebte Meilensteine der Informatik
    Martin Lenz Johannes Kepler Universität Linz 2008
  27. Softwareagenten

    Friedrich Fritz Wagner Verlag Gelnhausen 2014