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JRFM - Journal Religion Film Media, Volume 06/01
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Page - 170 - in JRFM - Journal Religion Film Media, Volume 06/01

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read, touched, commented upon, or interacted with in various ways. Although look- ing at items can unlock hints, a certain feeling of irrelevance comes up as numerous actions barely provoke any immediate consequences. However, in the course of the game it becomes clear that nothing, absolutely nothing, is irrelevant, as every single move and word has an effect on the progression of the game (see fig. 4). Fig. 2: In «The Tied Corpse», the player has to tend to a graveyard without angering the spirits. Screenshot, Pamali: Indonesian Folklore Horror (StoryTale Studios, 2018). Fig. 3: Items can be interacted with or commented on in various ways, causing different effects. Press still: StoryTale Studios. Game Review: Pamali: Indian Folklore Horror | 169www.jrfm.eu 2019, 6/1, 166–171
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JRFM Journal Religion Film Media, Volume 06/01
Title
JRFM
Subtitle
Journal Religion Film Media
Volume
06/01
Authors
Christian Wessely
Daria Pezzoli-Olgiati
Editor
Uni-Graz
Publisher
Schüren Verlag GmbH
Location
Graz
Date
2020
Language
English
License
CC BY-NC 4.0
Size
14.8 x 21.0 cm
Pages
184
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