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JRFM - Journal Religion Film Media, Band 06/01
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Seite - 170 - in JRFM - Journal Religion Film Media, Band 06/01

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read, touched, commented upon, or interacted with in various ways. Although look- ing at items can unlock hints, a certain feeling of irrelevance comes up as numerous actions barely provoke any immediate consequences. However, in the course of the game it becomes clear that nothing, absolutely nothing, is irrelevant, as every single move and word has an effect on the progression of the game (see fig. 4). Fig. 2: In «The Tied Corpse», the player has to tend to a graveyard without angering the spirits. Screenshot, Pamali: Indonesian Folklore Horror (StoryTale Studios, 2018). Fig. 3: Items can be interacted with or commented on in various ways, causing different effects. Press still: StoryTale Studios. Game Review: Pamali: Indian Folklore Horror | 169www.jrfm.eu 2019, 6/1, 166–171
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JRFM Journal Religion Film Media, Band 06/01
Titel
JRFM
Untertitel
Journal Religion Film Media
Band
06/01
Autoren
Christian Wessely
Daria Pezzoli-Olgiati
Herausgeber
Uni-Graz
Verlag
Schüren Verlag GmbH
Ort
Graz
Datum
2020
Sprache
englisch
Lizenz
CC BY-NC 4.0
Abmessungen
14.8 x 21.0 cm
Seiten
184
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