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JRFM - Journal Religion Film Media, Volume 07/02
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solving the local riddles in a room, and listening closely proves to be helpful in situations where the visual information seems to be insufficient. Com- munication amongst the non-player characters (and also between the birds and the player) is completely non-verbal apart from the options menu or the very few hints for which key to press in order to activate an automaton or use a crank. This is a technique for which the Amanita games are well Fig. 4: Now for somewhere completely different: using flowers as means of transportation is not as odd as expected (Creaks 2020). Fig. 5: Music and dancing create unanimity: the final sequence of the game (Creaks 2020). Game Review: Creaks (Puzzle) | 153www.jrfm.eu 2021, 7/2, 149–155
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JRFM Journal Religion Film Media, Volume 07/02
Title
JRFM
Subtitle
Journal Religion Film Media
Volume
07/02
Authors
Christian Wessely
Daria Pezzoli-Olgiati
Editor
Uni-Graz
Publisher
Schüren Verlag GmbH
Location
Graz
Date
2021
Language
English
License
CC BY-NC 4.0
Size
14.8 x 21.0 cm
Pages
158
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