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JRFM - Journal Religion Film Media, Band 07/02
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solving the local riddles in a room, and listening closely proves to be helpful in situations where the visual information seems to be insufficient. Com- munication amongst the non-player characters (and also between the birds and the player) is completely non-verbal apart from the options menu or the very few hints for which key to press in order to activate an automaton or use a crank. This is a technique for which the Amanita games are well Fig. 4: Now for somewhere completely different: using flowers as means of transportation is not as odd as expected (Creaks 2020). Fig. 5: Music and dancing create unanimity: the final sequence of the game (Creaks 2020). Game Review: Creaks (Puzzle) | 153www.jrfm.eu 2021, 7/2, 149–155
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JRFM Journal Religion Film Media, Band 07/02
Titel
JRFM
Untertitel
Journal Religion Film Media
Band
07/02
Autoren
Christian Wessely
Daria Pezzoli-Olgiati
Herausgeber
Uni-Graz
Verlag
Schüren Verlag GmbH
Ort
Graz
Datum
2021
Sprache
englisch
Lizenz
CC BY-NC 4.0
Abmessungen
14.8 x 21.0 cm
Seiten
158
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