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Cyberneuroethics • 107
Ever since the beginning of the twenty-first century, an increasing number
of persons have been able to access the Internet.18 At the same time, the
growing use of mobile smartphones has meant that individuals can, if they
so wish, be constantly connected to each other and to this network. Already
by 2011, there were more devices connected to the Internet than there were
people in the world.19
In this regard, younger people seem more likely to make use of Internet-
based communications, with a 2011 survey in the United Kingdom noting
that, amongst 16–24 year olds, 45 per cent indicated that they felt happy
when they were online, 86 per cent felt that the new technology helped them
communicate with people and 96% said that they accessed another media
device such as a mobile phone while using the Internet.20
But in spite of these trends in hyper-connectivity, a number of households
are choosing not to access the Internet for various reasons. There is also a
minority of about 10 per cent (aged 17–23) who define themselves as lapsed
Internet users by limiting home access and restricting resources.21
However, it is worth noting that things can get out of control in some rare
instances. For example, a young 28-year-old South Korean man was reported
to have died in 2005 after playing the online computer game Starcraft at an
Internet cafe for fifty hours with very few breaks. The police indicated that the
man had not slept properly and had eaten very little during his marathon ses-
sion.22 This reflects a real risk that players may no longer contemplate doing any-
thing else, which they consider less interesting, than their games – an outlook
that may represent a real challenge for an appropriate integration into society.
Because of such risks, and in order to address the dangers of hyper-connec-
tivity (and especially amongst young people), the South Korean Parliament
eventually enacted the Shutdown law (also known as the Cinderella law) in
2011. This prohibited children under the age of sixteen playing online video
games between midnight and six in the morning on the next day.23
Coping with the Amount of Information Available
Since many more people are spending increasingly more time on the
Internet than before, new adverse consequences are beginning to develop.
For instance, individuals may no longer be able to cope with the amount of
information available, thereby increasing stress and leading them to abandon
certain tasks. Questions can be asked as to whether individuals in society
need to know so much. Uncertainty also exists about the manner in which
pupils in schools will process the amount of information they are given and
how education systems may have to change. Indeed, it may be impossible to
compartmentalise the information received so that a person can use it in an
appropriate and ordered way.
This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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book Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics"
Cyborg Mind
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Title
- Cyborg Mind
- Subtitle
- What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Author
- Calum MacKellar
- Publisher
- Berghahn Books
- Date
- 2019
- Language
- English
- License
- CC BY-NC-ND 4.0
- ISBN
- 978-1-78920-015-7
- Size
- 15.2 x 22.9 cm
- Pages
- 264
- Keywords
- Singularity, Transhumanism, Body modification, Bioethics
- Category
- Technik
Table of contents
- Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
- Chapter 2. Popular Understanding of Neuronal Interfaces 25
- Chapter 3. Presentation of the Brain–Mind Interface 31
- Chapter 4. Neuronal Interface Systems 43
- Developments in Information Technology 44
- Developments in Understanding the Brain 45
- Developments in Neuronal Interfaces 46
- Procedures Involved in Neuronal Interfaces 47
- Output Neuronal Interface Systems: Reading the Brain and Mind 49
- Input Neuronal Interface Systems: Changing the Brain and Mind 57
- Feedback Systems of the Brain and Mind 67
- Ethical Issues Relating to the Technology of Neuronal Interfaces 84
- Chapter 5. Cyberneuroethics 99
- Chapter 6. Neuronal Interfaces and Policy 217
- New Cybercrimes 218
- Policy Concerns 223
- Conclusion 229
- Human Autonomy 232
- Resistance to Such a Development 234
- Risks of Neuronal Interfaces 234
- Appendix. Scottish Council on Human Bioethics Recommendations on
- Cyberneuroethics 239
- Glossary 244
- Index 251