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Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
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136 • Cyborg Mind enters into training with an elderly man called the ‘Giver’. Through this Giver, Jonas learns about pain, sadness, war and all the unhappy truths of the ‘real’ world. But he also begins to understand that his community is a sham and extremely shallow in its understanding of the values of life. The book goes on to explain that having at least some capacity to suffer is necessary for a person to experience genuine compassion and friendships. This is interest- ing, since it can be argued that true happiness may simply be a byproduct of other things, such as work, discipline, sacrifice  – even pain  – and cannot be a goal in itself. The English philosopher John Stuart Mill (1806–73) noted: ‘Ask yourself whether you are happy, and you cease to be so.’150 Escaping Reality in Cyberspace One of the first times that the possibility of completely escaping reality was considered was when the American philosopher Robert Nozick (1938–2002) presented a thought experiment of the ‘Experience Machine’ discussed in his 1974 book Anarchy, State, and Utopia. In this, an individual would be floating in a tank while neuropsychologists stimulate, through the use of electrodes attached to his or her brain, wonderfully pleasurable experiences. Nozick then discusses whether individuals should choose such an existence of pleasure, happiness and bliss instead of living in reality. He asks what else would matter to a person apart from what he or she experiences ‘from the inside’.151 The possibility of making such a decision is also presented in the already mentioned 1999 Film The Matrix, when the main character, Neo, is given the choice between two different pills. The blue pill would allow him to remain in the fabricated imaginary cyberworld of the Matrix, thereby living the illu- sion of an imaginary but easy existence, while the red pill would enable him to escape from the Matrix and into the real world, thereby living the harsh truth of reality. Interestingly, Neo eventually decides to take the red pill, even though he is aware that this will make life a lot more difficult. However, the need to escape reality for a while may be considered a good thing when it becomes harsh or difficult. It may enable ‘survival’ or increase coping strategies. This may happen through different means, such as with a good fiction book, film and comedy. Rest from duties can also allow a person to sit back and contemplate his or her reality or enable dreams to be formu- lated based on difficulties and unmet needs. Indeed, it is possible to suggest that some fictional stories may help individuals address, process and think through real reality. In this regard, entering into a virtual world can be seen as a kind of rec- reational experience. It may also enable a person to become an idealised extension of his or her own being, experiencing a new kind of freedom and This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Title
Cyborg Mind
Subtitle
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Author
Calum MacKellar
Publisher
Berghahn Books
Date
2019
Language
English
License
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Size
15.2 x 22.9 cm
Pages
264
Keywords
Singularity, Transhumanism, Body modification, Bioethics
Category
Technik

Table of contents

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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