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198 • Cyborg Mind 132. Dubljević and Racine, ‘Moral Enhancement Meets Normative and Empirical Reality’, 338. 133. Strand and Kaiser, ‘Report on Ethical Issues’, 36–37. 134. Cheshire, ‘Ethical Implications of Transcranial Magnetic Stimulation for Personal Identity’, 72. 135. Schneider and Velmans, ‘Introduction’. 136. Frackowiak et al. (eds), ‘The Neural Correlates of Consciousness’, 269. 137. Sutherland, ‘Consciousness’. 138. Singer, ‘Consciousness from a Neurobiological Perspective’, 242. 139. Rose, ‘Preface’, 14–15. 140. Güzeldere, Block and Flanagan, The Nature of Consciousness, 1–67. 141. Fins, Schiff and Foley, ‘Late Recovery’. 142. Zeman, ‘Consciousness’. 143. Greenfield, Tomorrow’s People, 213. 144. Ibid., 214. 145. Ibid., 215. 146. The Australian philosopher David Chalmers explained that the ‘hard problem’ of con- sciousness arises because a complete objective interrogation of the brain cannot be used to understand the subjective experiences of the person to whom the brain belongs. In other words, all scientific measurements will only describe what happens from the out- side and cannot be used to understand what is happening on the inside. See Chalmers, ‘Facing up to the Problem of Consciousness’. 147. Dawkins, The Selfish Gene, 59. 148. Greenfield, Tomorrow’s People, 209–10. 149. Hobbes, Leviathan, Chapter XIII. 150. Stuart Mill, ‘Autobiography’, 94. 151. Nozick, Anarchy, State, and Utopia. 152. Geraci, ‘Video Games and the Transhuman Inclination’, 740. 153. Cline, Ready Player One. 154. Inglis, ‘Crafting the Endless Cosmos of No Man’s Sky’. 155. Heim, The Metaphysics of Virtual Reality, 136. 156. Ibid., 137. 157. Waters, From Human to Posthuman, 56–57. 158. Ibid., 57. 159. Ibid. 160. BBC News, ‘S Korean Dies after Games Session’. 161. American Psychological Association, ‘Technical Report on the Review of the Violent Video Game Literature’. 162. Von Radowitz, ‘Study Finds that Violent Video Games May Be Linked to Aggressive Behaviour’. 163. American Psychological Association, ‘Technical Report on the Review of the Violent Video Game Literature’. However, because of such perceived risks, in 2009,Germany’s sixteen regional interior ministers asked the Federal Parliament to ban the creation and distribution of games involving violent acts against human or human-like characters. See Aron, ‘Online Petition Stalls Plan’. 164. Vytal and Hamann, ‘Neuroimaging Support for Discrete Neural Correlates of Basic Emotions’. 165. Kass, ‘Ageless Bodies, Happy Souls’. 166. Harris, Enhancing Evolution, Chapter 7; Chan and Harris, ‘Neuroethics’, 82. This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Title
Cyborg Mind
Subtitle
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Author
Calum MacKellar
Publisher
Berghahn Books
Date
2019
Language
English
License
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Size
15.2 x 22.9 cm
Pages
264
Keywords
Singularity, Transhumanism, Body modification, Bioethics
Category
Technik

Table of contents

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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