Page - 198 - in Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Image of the Page - 198 -
Text of the Page - 198 -
198 • Cyborg Mind
132. Dubljević and Racine, ‘Moral Enhancement Meets Normative and Empirical Reality’,
338.
133. Strand and Kaiser, ‘Report on Ethical Issues’, 36–37.
134. Cheshire, ‘Ethical Implications of Transcranial Magnetic Stimulation for Personal
Identity’, 72.
135. Schneider and Velmans, ‘Introduction’.
136. Frackowiak et al. (eds), ‘The Neural Correlates of Consciousness’, 269.
137. Sutherland, ‘Consciousness’.
138. Singer, ‘Consciousness from a Neurobiological Perspective’, 242.
139. Rose, ‘Preface’, 14–15.
140. Güzeldere, Block and Flanagan, The Nature of Consciousness, 1–67.
141. Fins, Schiff and Foley, ‘Late Recovery’.
142. Zeman, ‘Consciousness’.
143. Greenfield, Tomorrow’s People, 213.
144. Ibid., 214.
145. Ibid., 215.
146. The Australian philosopher David Chalmers explained that the ‘hard problem’ of con-
sciousness arises because a complete objective interrogation of the brain cannot be used
to understand the subjective experiences of the person to whom the brain belongs. In
other words, all scientific measurements will only describe what happens from the out-
side and cannot be used to understand what is happening on the inside. See Chalmers,
‘Facing up to the Problem of Consciousness’.
147. Dawkins, The Selfish Gene, 59.
148. Greenfield, Tomorrow’s People, 209–10.
149. Hobbes, Leviathan, Chapter XIII.
150. Stuart Mill, ‘Autobiography’, 94.
151. Nozick, Anarchy, State, and Utopia.
152. Geraci, ‘Video Games and the Transhuman Inclination’, 740.
153. Cline, Ready Player One.
154. Inglis, ‘Crafting the Endless Cosmos of No Man’s Sky’.
155. Heim, The Metaphysics of Virtual Reality, 136.
156. Ibid., 137.
157. Waters, From Human to Posthuman, 56–57.
158. Ibid., 57.
159. Ibid.
160. BBC News, ‘S Korean Dies after Games Session’.
161. American Psychological Association, ‘Technical Report on the Review of the Violent
Video Game Literature’.
162. Von Radowitz, ‘Study Finds that Violent Video Games May Be Linked to Aggressive
Behaviour’.
163. American Psychological Association, ‘Technical Report on the Review of the Violent
Video Game Literature’. However, because of such perceived risks, in 2009,Germany’s
sixteen regional interior ministers asked the Federal Parliament to ban the creation and
distribution of games involving violent acts against human or human-like characters.
See Aron, ‘Online Petition Stalls Plan’.
164. Vytal and Hamann, ‘Neuroimaging Support for Discrete Neural Correlates of Basic
Emotions’.
165. Kass, ‘Ageless Bodies, Happy Souls’.
166. Harris, Enhancing Evolution, Chapter 7; Chan and Harris, ‘Neuroethics’, 82.
This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
back to the
book Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics"
Cyborg Mind
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Title
- Cyborg Mind
- Subtitle
- What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Author
- Calum MacKellar
- Publisher
- Berghahn Books
- Date
- 2019
- Language
- English
- License
- CC BY-NC-ND 4.0
- ISBN
- 978-1-78920-015-7
- Size
- 15.2 x 22.9 cm
- Pages
- 264
- Keywords
- Singularity, Transhumanism, Body modification, Bioethics
- Category
- Technik
Table of contents
- Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
- Chapter 2. Popular Understanding of Neuronal Interfaces 25
- Chapter 3. Presentation of the Brain–Mind Interface 31
- Chapter 4. Neuronal Interface Systems 43
- Developments in Information Technology 44
- Developments in Understanding the Brain 45
- Developments in Neuronal Interfaces 46
- Procedures Involved in Neuronal Interfaces 47
- Output Neuronal Interface Systems: Reading the Brain and Mind 49
- Input Neuronal Interface Systems: Changing the Brain and Mind 57
- Feedback Systems of the Brain and Mind 67
- Ethical Issues Relating to the Technology of Neuronal Interfaces 84
- Chapter 5. Cyberneuroethics 99
- Chapter 6. Neuronal Interfaces and Policy 217
- New Cybercrimes 218
- Policy Concerns 223
- Conclusion 229
- Human Autonomy 232
- Resistance to Such a Development 234
- Risks of Neuronal Interfaces 234
- Appendix. Scottish Council on Human Bioethics Recommendations on
- Cyberneuroethics 239
- Glossary 244
- Index 251