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206 • Cyborg Mind Bibliography Academy of Medical Sciences et al. 2012. Human Enhancement and the Future of Work: Report from a Joint Workshop Hosted by the Academy of Medical Sciences, the Royal Academy of Engineering and the Royal Society. London: Academy of Medical Sciences. Adler, A. 1927. Understanding Human Nature. New York: Garden City Publishing. ——. 1938. Social Interest: A Challenge to Mankind, trans. Linton John and Richard Vaughan. Oxford: Faber & Faber. Agar, N. 2010. Humanity’s End: Why We Should Reject Radical Enhancement. Cambridge, MA: MIT Press. American Psychological Association, Task Force on Violent Media. 2015. ‘Technical Report on the Review of the Violent Video Game Literature’. Retrieved 19 October 2018 from http://www.apa.org/pi/families/review-video-games.pdf. Anderson, M. 2002, Feed. Somerville, MA: Candlewick Press. Anderson, W.T. 2003. ‘Argumentation, Symbiosis, Transcendence: Technology and the Future(s) of Human Identity’, Futures 35, 535–46. ‘Are We Becoming Cyborgs?’, New York Times, 30 November 2012. Aron, J. 2009. ‘Online Petition Stalls Plan to Ban Violent Videogames in Germany’, The Guardian, 28 July. Asimov, I. 1956. ‘The Last Question’, Science Fiction Quarterly, November. Au, W.J. 2008. The Making of Second Life: Notes from the New World. New York: HarperCollins. Baard, E. 2003. ‘Guilt-Free Soldier: New Science Raises the Spectre of a World without Regret’, Village Voice, 21 January. Bacon, F. 1863. The New Organon, or: True Directions Concerning the Interpretation of Nature,  trans. J. Spedding, R. Leslie and D. Denon Heath. Boston, MA: Taggard and Thomson. Bainbridge, W.S. 1982. ‘Religion for a Galactic Civilization’, in E.M. Emme (ed.), Science Fiction and Space Futures. San Diego, CA: American Astronautical Society. ——. 2004. Berkshire Encyclopedia of Human-Computer Interaction. Great Barrington, MA: Publishing Group. ——. 2007. ‘Trajectories to the Heavens’, Journal of Personal Cyberconsciousness 2(3), 1–6. ——. 2010a. Online Multiplayer Games. San Rafael, CA: Morgan & Claypool. ——. 2010b. The Warcraft Civilization: Social Science in a Virtual World. Cambridge, MA: MIT Press. Barker, H. 2004. ‘Health Care/Medical Treatment’, in Secretariat of the EGE, European Group on Ethics in Science and New Technologies to the European Commission, The Ethical Aspects of ICT Implants in the Human Body: Proceedings of the Roundtable Debate, Amsterdam, 21 December. BBC News. 2005. ‘S Korean Dies after Games Session’, 10 August. Retrieved 19 October 2018 from http://news.bbc.co.uk/1/hi/technology/4137782.stm. Bell, E, G. Mathieu and E. Racine. 2009. ‘Preparing the Ethical Future of Deep Brain Stimulation’, Surgical Neurology 72(6), 577–86. Berg, D. 2012. ‘Will Google Glasses Make Us Cyborgs?’, Laptop, 19 November. Retrieved 19 October 2018 from http://blog.laptopmag.com/will-google-glasses-make-us-cyborgs. Biggs, P. 2012. ‘Emerging Issues for Our Hyperconnected World’, in S. Dutta and B. Bilbao- Osorio (eds), The Global Information Technology Report 2012: Living in a Hyperconnected World, World Economic Forum Insight Report. Retrieved 19 October 2018 from http:// reports.weforum.org/global-information-technology-2012/#=. This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Title
Cyborg Mind
Subtitle
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Author
Calum MacKellar
Publisher
Berghahn Books
Date
2019
Language
English
License
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Size
15.2 x 22.9 cm
Pages
264
Keywords
Singularity, Transhumanism, Body modification, Bioethics
Category
Technik

Table of contents

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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