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Glossary • 247
Closed-loop control neuronal interfaces: record neuronal activity to
guide a device. The user then receives sensory feedback and is able to
learn to better control the system in the future.
Passive neuronal interface systems: record the user’s neuronal activity
and converts this information into instructions. Used in a game, for
example, this could adjust general parameters to sustain a desired state
of immersion.
Active neuronal interface systems: record the user’s neuronal activity, but
enables him or her to deliberately alter his or her level of brain activity to
control the equipment. In a game, the user might imagine movement to
make a character move on a screen.
Reactive neuronal interface systems: record neuronal activity that is trig-
gered by the user responding to events. This may be an uncontrolled reac-
tion to sudden loud noise or the appearance of a particular character or
feature in a game.
Neurons: the cells present in the brain, spinal cord and peripheral nerves.
Neuroprosthetics: artificial devices that restore or replace a missing
brain function that has been lost through trauma, disease or congenital
conditions.
Positron emission tomography (PET): a procedure in which a radioac-
tive tracer molecule is injected into the body whereby detectors placed
around the head or other body part being imaged can sense the radioac-
tive decay of the tracer molecule. This allows the reconstruction of images
of the brain or other organs where the image is sensitive to the particular
molecule used.
PET allows for both measurement of blood flow changes consequent
to brain activity as well as the distribution and quantity of specific brain
receptors, so long as a radio-ligand that targets that receptor can be
synthesised.
Posthumanism: the idea that possible future beings that originated from
humans or humanity can be developed, whose basic capacities so radically
exceed those of present humans as to no longer be considered as human in
any significant degree or form.1
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Cyborg Mind
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Title
- Cyborg Mind
- Subtitle
- What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Author
- Calum MacKellar
- Publisher
- Berghahn Books
- Date
- 2019
- Language
- English
- License
- CC BY-NC-ND 4.0
- ISBN
- 978-1-78920-015-7
- Size
- 15.2 x 22.9 cm
- Pages
- 264
- Keywords
- Singularity, Transhumanism, Body modification, Bioethics
- Category
- Technik
Table of contents
- Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
- Chapter 2. Popular Understanding of Neuronal Interfaces 25
- Chapter 3. Presentation of the Brain–Mind Interface 31
- Chapter 4. Neuronal Interface Systems 43
- Developments in Information Technology 44
- Developments in Understanding the Brain 45
- Developments in Neuronal Interfaces 46
- Procedures Involved in Neuronal Interfaces 47
- Output Neuronal Interface Systems: Reading the Brain and Mind 49
- Input Neuronal Interface Systems: Changing the Brain and Mind 57
- Feedback Systems of the Brain and Mind 67
- Ethical Issues Relating to the Technology of Neuronal Interfaces 84
- Chapter 5. Cyberneuroethics 99
- Chapter 6. Neuronal Interfaces and Policy 217
- New Cybercrimes 218
- Policy Concerns 223
- Conclusion 229
- Human Autonomy 232
- Resistance to Such a Development 234
- Risks of Neuronal Interfaces 234
- Appendix. Scottish Council on Human Bioethics Recommendations on
- Cyberneuroethics 239
- Glossary 244
- Index 251