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Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
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Popular Understanding of Neuronal  Interfaces • 29 This has now been developed in a number of films which use the pos- sibility of human brains being hacked in the story, such as in the 2018 film Upgrade, directed by the Australian Leigh Whannell. A further science-fiction novel in the dystopian and cyberpunk genres reflecting a surprising degree of accuracy in predicting future technologi- cal development, as well as the associated ethical and anthropological chal- lenges, was written in 2002 by American Matthew Anderson entitled Feed.6 It depicts a future where the ‘feednet’, which is a super-computer network (a sort of precursor of an advanced form of the Internet), is directly connected to the brains of about three-quarters of Americans through the means of an implanted device called a ‘feed’. This enables individuals to mentally access vast digital knowledge databases, to experience shareable virtual-reality phe- nomena and to communicate telepathically. In this world, privacy and self- ownership are constantly being challenged to fit individuals into consumer profiles. It also raises questions concerning corporate power, consumerism, information technology and the forms of discrimination, as well as limita- tions, that may exist for those who do not have the latest versions of tech- nology. Data mining that extracts information from large quantities of data and transforms it into an understandable structure for further use is also examined in the novel. A final example is the cyberpunk-themed action-role-playing video game Deus Ex developed by the American company Ion Storm and published in 2000 by Eidos Interactive. The game addresses the nature and impact of human enhancement with regard to a wide variety of prosthesis and brain implants. With the third game in the series, Deus Ex: Human Revolution, which is set in 2027, players can access enhanced human characters includ- ing those with implanted neurochips to improve their abilities, such as pro- cessing speeds and spatial awareness. They can even have a brain–computer interface allowing other persons, in other locations, to control their actions. The game raises questions about the possible disadvantages that such a society may represent to those who object to being enhanced (or cannot afford it) and the eventual risks for such individuals of becoming completely disenfranchised. The success of these games, books and films demonstrates that society is interested in, and aware of, some of the ethical concerns, risks and advantages related to neuronal interfaces and the consequences that this may have on mind–cyberspace interactions. They also suggest different (fictional) ways in which society may respond to, and assimilate, new developments that are important in trying to understand how real future societies may seek to balance the possible advantages against the perceived risks. This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Title
Cyborg Mind
Subtitle
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Author
Calum MacKellar
Publisher
Berghahn Books
Date
2019
Language
English
License
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Size
15.2 x 22.9 cm
Pages
264
Keywords
Singularity, Transhumanism, Body modification, Bioethics
Category
Technik

Table of contents

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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