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Popular Understanding of Neuronal Interfaces • 29
This has now been developed in a number of films which use the pos-
sibility of human brains being hacked in the story, such as in the 2018 film
Upgrade, directed by the Australian Leigh Whannell.
A further science-fiction novel in the dystopian and cyberpunk genres
reflecting a surprising degree of accuracy in predicting future technologi-
cal development, as well as the associated ethical and anthropological chal-
lenges, was written in 2002 by American Matthew Anderson entitled Feed.6
It depicts a future where the ‘feednet’, which is a super-computer network (a
sort of precursor of an advanced form of the Internet), is directly connected
to the brains of about three-quarters of Americans through the means of an
implanted device called a ‘feed’. This enables individuals to mentally access
vast digital knowledge databases, to experience shareable virtual-reality phe-
nomena and to communicate telepathically. In this world, privacy and self-
ownership are constantly being challenged to fit individuals into consumer
profiles. It also raises questions concerning corporate power, consumerism,
information technology and the forms of discrimination, as well as limita-
tions, that may exist for those who do not have the latest versions of tech-
nology. Data mining that extracts information from large quantities of data
and transforms it into an understandable structure for further use is also
examined in the novel.
A final example is the cyberpunk-themed action-role-playing video game
Deus Ex developed by the American company Ion Storm and published in
2000 by Eidos Interactive. The game addresses the nature and impact of
human enhancement with regard to a wide variety of prosthesis and brain
implants. With the third game in the series, Deus Ex: Human Revolution,
which is set in 2027, players can access enhanced human characters includ-
ing those with implanted neurochips to improve their abilities, such as pro-
cessing speeds and spatial awareness. They can even have a brain–computer
interface allowing other persons, in other locations, to control their actions.
The game raises questions about the possible disadvantages that such a
society may represent to those who object to being enhanced (or cannot
afford it) and the eventual risks for such individuals of becoming completely
disenfranchised.
The success of these games, books and films demonstrates that society is
interested in, and aware of, some of the ethical concerns, risks and advantages
related to neuronal interfaces and the consequences that this may have on
mind–cyberspace interactions. They also suggest different (fictional) ways
in which society may respond to, and assimilate, new developments that
are important in trying to understand how real future societies may seek to
balance the possible advantages against the perceived risks.
This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Buch Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics"
Cyborg Mind
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Titel
- Cyborg Mind
- Untertitel
- What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Autor
- Calum MacKellar
- Verlag
- Berghahn Books
- Datum
- 2019
- Sprache
- englisch
- Lizenz
- CC BY-NC-ND 4.0
- ISBN
- 978-1-78920-015-7
- Abmessungen
- 15.2 x 22.9 cm
- Seiten
- 264
- Schlagwörter
- Singularity, Transhumanism, Body modification, Bioethics
- Kategorie
- Technik
Inhaltsverzeichnis
- Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
- Chapter 2. Popular Understanding of Neuronal Interfaces 25
- Chapter 3. Presentation of the Brain–Mind Interface 31
- Chapter 4. Neuronal Interface Systems 43
- Developments in Information Technology 44
- Developments in Understanding the Brain 45
- Developments in Neuronal Interfaces 46
- Procedures Involved in Neuronal Interfaces 47
- Output Neuronal Interface Systems: Reading the Brain and Mind 49
- Input Neuronal Interface Systems: Changing the Brain and Mind 57
- Feedback Systems of the Brain and Mind 67
- Ethical Issues Relating to the Technology of Neuronal Interfaces 84
- Chapter 5. Cyberneuroethics 99
- Chapter 6. Neuronal Interfaces and Policy 217
- New Cybercrimes 218
- Policy Concerns 223
- Conclusion 229
- Human Autonomy 232
- Resistance to Such a Development 234
- Risks of Neuronal Interfaces 234
- Appendix. Scottish Council on Human Bioethics Recommendations on
- Cyberneuroethics 239
- Glossary 244
- Index 251