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52 • Cyborg Mind
locked-in patients, who retain cognitive functions but cannot move or com-
municate verbally due to complete paralysis of nearly all voluntary muscles
in the body.
As a result of developments in the medical field, other applications are
now being considered, such as in the gaming industry. Examples of games
that use noninvasive neuronal interfaces include those where participants
wear headsets while trying to control, through their thinking, the motion of a
small ball on a screen. The headset measures brain activity by way of multiple
electrodes placed on the outside of a person’s skull, while using brain sensors
linked to wireless technology to control the ball.26
Neuroimaging
The term ‘neuroimaging’ refers to a group of noninvasive technologies that
acquire measurements of the brain’s structure, biochemistry or function
without having to physically investigate the brain. They generally mea-
sure the architecture and activity of large populations of neurons and usu-
ally interpret signals from many locations throughout the entire brain
simultaneously.
The procedures presented below differ in terms of their: (1) spatial resolu-
tion (how well they can distinguish between two close points in the brain);
and (2) temporal resolution (how well they can distinguish between two close
moments in time). Unfortunately, there is often a trade-off between these
two forms of resolution, though this can often be addressed by using a com-
bination of procedures.27
Neuroimaging techniques can also be classified into two broad categories,
namely ‘structural’ (or anatomical) neuroimaging, which observes the brain’s
architecture, and ‘functional’ neuroimaging, which examines images that
reflect the brain’s activity.28
X-Rays
One way to look inside the skull of a human being is through X-ray photog-
raphy. This originated with German physicist Wilhelm Roentgen’s (1845–
1923) discovery of high-energy particles in 1895 and his realisation that they
could pass through solid objects leaving a shadow-like image on a fluorescent
screen. Indeed, his observation that the beam of particles only reflected the
bones of his wife’s hand launched a whole industry.29
The images are useful in determining the shape and structure of hard
materials in the human body, such as bones and kidney stones. But when
the rays pass through soft materials, such as the brain, only a small effect is
noticed. Thus, on their own, X-rays have little to offer the brain scientist or
neurologist.
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Cyborg Mind
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Title
- Cyborg Mind
- Subtitle
- What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Author
- Calum MacKellar
- Publisher
- Berghahn Books
- Date
- 2019
- Language
- English
- License
- CC BY-NC-ND 4.0
- ISBN
- 978-1-78920-015-7
- Size
- 15.2 x 22.9 cm
- Pages
- 264
- Keywords
- Singularity, Transhumanism, Body modification, Bioethics
- Category
- Technik
Table of contents
- Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
- Chapter 2. Popular Understanding of Neuronal Interfaces 25
- Chapter 3. Presentation of the Brain–Mind Interface 31
- Chapter 4. Neuronal Interface Systems 43
- Developments in Information Technology 44
- Developments in Understanding the Brain 45
- Developments in Neuronal Interfaces 46
- Procedures Involved in Neuronal Interfaces 47
- Output Neuronal Interface Systems: Reading the Brain and Mind 49
- Input Neuronal Interface Systems: Changing the Brain and Mind 57
- Feedback Systems of the Brain and Mind 67
- Ethical Issues Relating to the Technology of Neuronal Interfaces 84
- Chapter 5. Cyberneuroethics 99
- Chapter 6. Neuronal Interfaces and Policy 217
- New Cybercrimes 218
- Policy Concerns 223
- Conclusion 229
- Human Autonomy 232
- Resistance to Such a Development 234
- Risks of Neuronal Interfaces 234
- Appendix. Scottish Council on Human Bioethics Recommendations on
- Cyberneuroethics 239
- Glossary 244
- Index 251