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Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
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52 • Cyborg Mind locked-in patients, who retain cognitive functions but cannot move or com- municate verbally due to complete paralysis of nearly all voluntary muscles in the body. As a result of developments in the medical field, other applications are now being considered, such as in the gaming industry. Examples of games that use noninvasive neuronal interfaces include those where participants wear headsets while trying to control, through their thinking, the motion of a small ball on a screen. The headset measures brain activity by way of multiple electrodes placed on the outside of a person’s skull, while using brain sensors linked to wireless technology to control the ball.26 Neuroimaging The term ‘neuroimaging’ refers to a group of noninvasive technologies that acquire measurements of the brain’s structure, biochemistry or function without having to physically investigate the brain. They generally mea- sure the architecture and activity of large populations of neurons and usu- ally interpret signals from many locations throughout the entire brain simultaneously. The procedures presented below differ in terms of their: (1) spatial resolu- tion (how well they can distinguish between two close points in the brain); and (2) temporal resolution (how well they can distinguish between two close moments in time). Unfortunately, there is often a trade-off between these two forms of resolution, though this can often be addressed by using a com- bination of procedures.27 Neuroimaging techniques can also be classified into two broad categories, namely ‘structural’ (or anatomical) neuroimaging, which observes the brain’s architecture, and ‘functional’ neuroimaging, which examines images that reflect the brain’s activity.28 X-Rays One way to look inside the skull of a human being is through X-ray photog- raphy. This originated with German physicist Wilhelm Roentgen’s (1845– 1923) discovery of high-energy particles in 1895 and his realisation that they could pass through solid objects leaving a shadow-like image on a fluorescent screen. Indeed, his observation that the beam of particles only reflected the bones of his wife’s hand launched a whole industry.29 The images are useful in determining the shape and structure of hard materials in the human body, such as bones and kidney stones. But when the rays pass through soft materials, such as the brain, only a small effect is noticed. Thus, on their own, X-rays have little to offer the brain scientist or neurologist. This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Titel
Cyborg Mind
Untertitel
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Autor
Calum MacKellar
Verlag
Berghahn Books
Datum
2019
Sprache
englisch
Lizenz
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Abmessungen
15.2 x 22.9 cm
Seiten
264
Schlagwörter
Singularity, Transhumanism, Body modification, Bioethics
Kategorie
Technik

Inhaltsverzeichnis

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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