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Neuronal Interface Systems • 81
may also sit at home and obtain the same basic visual experience as being
in a big-screen cinema or join with other players to compete in a multiple
online game.
Whole body suits extend the experience even further. As well as a 3D
head-mounted screen, users can wear motion sensors positioned at all major
joints. When they then move through empty warehouse-sized buildings,
cameras track their every position and the virtual world image in the headset
is changed by the computer using the information from their own sensors
and any sensors worn by other players. Already used by some security forces,
the technology allows commandos to practise different situations, such as a
simulated rescue, which increases their training experiences.
How much of this technology may eventually be bypassed in the future by
replacing the information coming from the different senses, such as the visual
or auditory senses, with equivalent artificial information which can be sent
directly into the brain is an open question. But some neuronal interfaces may
far exceed what is presently imaginable.
Sensory Suites
Sensory suites in which a person pulls on a whole or a part of clothing,
making it possible to experience certain physical feelings, are also being envis-
aged. An interface with computers would then exist, which would enable the
user to wear the suits and be completely immersed in a computer-generated
cyber-environment.
As such, the individual may find it increasingly difficult to know whether
he or she is in real or virtual reality. The previously mentioned ‘brain in a
glass vat’ thought experiment, in which the same information from a com-
puter is given to a brain in a vat as is given to a brain in a normal human
head, making it impossible for the brain in the vat to know where it is, would
then increasingly become relevant.
Neuronal Interfaces and Telepathy
In addition, it has been suggested that a form of telepathy could, one day,
be developed through wearable mobile phones that would pick up and send
brain signals to users seeking to communicate.156
According to researchers at the U.S. company Intel, individuals in the
future may no longer need a mouse or a keyboard to control their computers,
televisions and mobile phones, since these will be replaced by brain signals.157
The American Andrew Chien, vice president of research and director of
future technologies research at Intel research laboratories, even indicated in
2009: ‘If you told people 20 years ago that they would be carrying computers
all the time, they would have said, “I don’t want that. I don’t need that.” Now
you can’t get them to stop [carrying devices]. There are a lot of things that
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Cyborg Mind
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Title
- Cyborg Mind
- Subtitle
- What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
- Author
- Calum MacKellar
- Publisher
- Berghahn Books
- Date
- 2019
- Language
- English
- License
- CC BY-NC-ND 4.0
- ISBN
- 978-1-78920-015-7
- Size
- 15.2 x 22.9 cm
- Pages
- 264
- Keywords
- Singularity, Transhumanism, Body modification, Bioethics
- Category
- Technik
Table of contents
- Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
- Chapter 2. Popular Understanding of Neuronal Interfaces 25
- Chapter 3. Presentation of the Brain–Mind Interface 31
- Chapter 4. Neuronal Interface Systems 43
- Developments in Information Technology 44
- Developments in Understanding the Brain 45
- Developments in Neuronal Interfaces 46
- Procedures Involved in Neuronal Interfaces 47
- Output Neuronal Interface Systems: Reading the Brain and Mind 49
- Input Neuronal Interface Systems: Changing the Brain and Mind 57
- Feedback Systems of the Brain and Mind 67
- Ethical Issues Relating to the Technology of Neuronal Interfaces 84
- Chapter 5. Cyberneuroethics 99
- Chapter 6. Neuronal Interfaces and Policy 217
- New Cybercrimes 218
- Policy Concerns 223
- Conclusion 229
- Human Autonomy 232
- Resistance to Such a Development 234
- Risks of Neuronal Interfaces 234
- Appendix. Scottish Council on Human Bioethics Recommendations on
- Cyberneuroethics 239
- Glossary 244
- Index 251