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Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
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76 • Cyborg Mind indicated that ‘my bet is that specific, well-organised brain parts such as the hippocampus or the visual cortex will have synthetic correlates before the end of the century’.132 Non-therapeutic Applications of Feedback Neuronal Interfaces Nerve Recording Implants The number of individuals who have made permanent physical connections between their bodies and cybertechnology is relatively small. But one fre- quently cited example is Kevin Warwick, who in 2002 explored the experi- ence of having a set of electrodes attached to one of the nerves in his arm, which was connected to machines either directly or via the web.133 The elec- trode assembly measured 4 mm by 4 mm, but contained a hundred needle electrodes that were just 1.5 mm long. Leading out of the electrode was a long flexible cable connected to externally worn electronics. Warwick and his team monitored the nerve signals being picked up by the electrodes and sent these through a computer to a robotic hand. Over a number of days, Warwick learned how to move his hand in such a way that the signals, picked up by the computer, could make a robotic hand open and close. In addition, it was able to send back information about how much pressure its ‘fingers’ were exerting, but Warwick could best drive the system when watching it in action. He also linked the equipment to a wheelchair and was able to start, stop and move in a desired direction. In another experiment, he travelled to New York, where he linked his implanted device to a web-linked computer and used the signals to drive a robotic hand attached to a computer in the United Kingdom. To an extent, it showed no more than had been achieved in the lab, except that the interface between the two devices was thousands of miles longer.134 However, this did provide a ‘media moment’ when members of society could begin to reflect upon the possible outcomes that could be developed through linking out bodies to cyber-aided technology. There is something distinctly intriguing about seeing a piece of machinery move in one continent when the trigger comes from an individual’s nervous system on another continent. The Use of Neuronal Interfaces in Gaming Most of the gaming neuronal interfaces being developed involve EEG, which records brain activity using electrodes that rest on the scalp or forehead.135 This activity is then analysed and translated into information that is used to control or bring about effects in computer-operated games. EEG is often considered for games because it has high temporal resolution and is noninvasive, while being relatively easy and cheap to use. Interestingly, some serious gaming enthusiasts have suggested that in the future, they This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Titel
Cyborg Mind
Untertitel
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Autor
Calum MacKellar
Verlag
Berghahn Books
Datum
2019
Sprache
englisch
Lizenz
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Abmessungen
15.2 x 22.9 cm
Seiten
264
Schlagwörter
Singularity, Transhumanism, Body modification, Bioethics
Kategorie
Technik

Inhaltsverzeichnis

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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