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Cyborg Mind - What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
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Cyberneuroethics • 203 325. Moravec, Mind Children, 108–10. 326. Ibid., 115–16. 327. Geraci, ‘Video Games and the Transhuman Inclination’, 737–38. 328. Kurzweil, The Age of Spiritual Machines, 33; Kurzweil, The Singularity is Near, 7–21; Moravec, Robot, 165–67. 329. Geraci, ‘Video Games and the Transhuman Inclination’, 737–38. 330. Kurzweil, The Age of Spiritual Machines, 101–31; Moravec, Mind Children, 100–24 331. Waters, From Human to Posthuman, 64–65. 332. Heim, The Metaphysics of Virtual Reality, 97. 333. Waters, From Human to Posthuman, 55. 334. Heim, The Metaphysics of Virtual Reality, 99. 335. Waters, From Human to Posthuman, 55–56. 336. Ibid., 64–65. 337. Asimov, ‘The Last Question’. 338. Turing, ‘Computing Machinery and Intelligence’. 339. Moor, Enhancing Me, 60–62. 340. There may also be some ethical questions about the possibility of downloading a com- puter person into the brain of a human biological person. 341. Moor, Enhancing Me, 43. 342. Ibid., 45. 343. Tirosh-Samuelson, ‘Transhumanism as a Secularist Faith’, 725–26. 344. Geraci, ‘Video Games and the Transhuman Inclination’, 748. 345. Castronova, Exodus to the Virtual World, 59. 346. Bainbridge, The Warcraft Civilization, 62. 347. Geraci, ‘Video Games and the Transhuman Inclination’, 737. 348. Rohrer, ‘GameDesign Sketchbook’. 349. Geraci, ‘Video Games and the Transhuman Inclination’, 745. 350. Au, The Making of Second Life, 233. 351. Ibid., 232. 352. Guest, Second Lives, 273; Geraci, ‘Video Games and the Transhuman Inclination’, 745–46. 353. Bostrom, ‘Ethical Principles in the Creation of Artificial Minds’. 354. Moor, Enhancing Me, 58. 355. This novel was a revised and expanded version of Clarke’s earlier story Against the Fall of Night, but the earlier version did not contain the elements relating to mind uploading. 356. Geraci, Apocalyptic AI, 54. Note that although Geraci presents this as the first story to feature mind uploading, he incorrectly gives the publication date as 1953, which is actually the publication date of the novel Against the Fall of Night, of which The City and the Stars was a revised version. See Tofts, Jonson and Cavallaro (eds), Prefiguring Cyberculture, 253; Bainbridge, Berkshire Encyclopedia, 438; Dinello, Technophobia!, 172. 357. MacKay, Behind the Eye, 1–11, 262–66. 358. DIbid. 359. Cheshire, Jr., ‘The Sum of All Thought’, 139. 360. The reality that uploading memories into new supports would end up creating new persons who may believe that they are the original was used in several film scripts, such as Moon (2009), directed by Duncan Jones, and The 6th Day (2000), directed by Roger Spottiswoode. 361. If the virtual twin is considered as a kind of clone of the original, then existing legislation relating to the prohibition of reproductive cloning could come into effect. This open access edition has been made available under a CC-BY-NC-ND 4.0 license thanks to the support of Knowledge Unlatched. Not for resale.
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Cyborg Mind What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Titel
Cyborg Mind
Untertitel
What Brain–Computer and Mind–Cyberspace Interfaces Mean for Cyberneuroethics
Autor
Calum MacKellar
Verlag
Berghahn Books
Datum
2019
Sprache
englisch
Lizenz
CC BY-NC-ND 4.0
ISBN
978-1-78920-015-7
Abmessungen
15.2 x 22.9 cm
Seiten
264
Schlagwörter
Singularity, Transhumanism, Body modification, Bioethics
Kategorie
Technik

Inhaltsverzeichnis

  1. Chapter 1. Why Use the Term ‘Cyberneuroethics’? 9
    1. The ‘Cyber’ Prefix 9
    2. The ‘Neuro’ Prefix 15
    3. Ethics 16
    4. Neuroethics 17
    5. Cyberneuroethics 18
    6. The Terminology Being Used 19
  2. Chapter 2. Popular Understanding of Neuronal Interfaces 25
    1. Public Understanding in the Media 27
  3. Chapter 3. Presentation of the Brain–Mind Interface 31
    1. The Central Nervous System 31
    2. The Mind 37
    3. The Brain–Mind Interface 38
  4. Chapter 4. Neuronal Interface Systems 43
    1. Developments in Information Technology 44
    2. Developments in Understanding the Brain 45
    3. Developments in Neuronal Interfaces 46
    4. Procedures Involved in Neuronal Interfaces 47
    5. Output Neuronal Interface Systems: Reading the Brain and Mind 49
    6. Input Neuronal Interface Systems: Changing the Brain and Mind 57
    7. Feedback Systems of the Brain and Mind 67
    8. Ethical Issues Relating to the Technology of Neuronal Interfaces 84
  5. Chapter 5. Cyberneuroethics 99
    1. General Ethical Considerations Relating to Neuronal Interfaces 101
    2. Online Humans 106
    3. Changing Cognition 113
    4. Changing Consciousness 131
    5. Escaping Reality 135
    6. Changing Mood 140
    7. Changing Personality 142
    8. Changing Identity 144
    9. The Concept of Humanity 154
    10. Uploading a Mind 167
    11. Issues of Privacy 184
  6. Chapter 6. Neuronal Interfaces and Policy 217
    1. New Cybercrimes 218
    2. Policy Concerns 223
    3. Conclusion 229
    4. Human Autonomy 232
    5. Resistance to Such a Development 234
    6. Risks of Neuronal Interfaces 234
    7. Appendix. Scottish Council on Human Bioethics Recommendations on
    8. Cyberneuroethics 239
    9. Glossary 244
    10. Index 251
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